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Colichemarde

Colichemarde
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 450c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 2 D4 + Agi 1 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Colichemarde
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 1,800c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 4 2D4 + Agi 1 - 2 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Colichemarde
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 4,050c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 3D4 + Agi 1 - 3 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Colichemarde
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 7,200c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 8 4D4 + Agi 1 - 6 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Colichemarde
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 11,250c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 10 5D4 + Agi 3 - 12 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

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