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items:equipment:weapons:combat_slab [2026/05/18 17:22] – created ms_ashitems:equipment:weapons:combat_slab [2026/06/12 11:00] (current) – external edit 127.0.0.1
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 +====== Combat Slab ====== 
 +<WRAP center 700px>
 +<tab-group>
 +<tab title="Class 1">
 +|< 100% 22% 22% 12% 22% 22% >|
 +^Combat Slabs^^^^^
 +^  [Orc Corp] - //If it's not Orc, it's dork!//  |||||
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones]  |
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 750c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 +|  [[:Stats#Brawn]]: 4  |  D8 + Brawn  |  1  |  -  |  2  |
 +^Traits |||||
 +|   [Balanced], [Close Combat], [Fortuitous], [Light] & [Vicious].  |||||
 +^Effects|||||
 +|While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 +</tab>
 +<tab title="Class 2">
 +|< 100% 22% 22% 12% 22% 22% >|
 +^Combat Slabs^^^^^
 +^  [Orc Corp] - //If it's not Orc, it's dork!//  |||||
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones]  |
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 +|  [[:Stats#Brawn]]: 8  |  2D8 + Brawn  |  1 - 2  |  -  |  2  |
 +^Traits |||||
 +|   [Balanced], [Close Combat], [Fortuitous], [Light] & [Vicious].  |||||
 +^Effects|||||
 +|While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 +</tab>
 +<tab title="Class 3">
 +|< 100% 22% 22% 12% 22% 22% >|
 +^Combat Slabs^^^^^
 +^  [Orc Corp] - //If it's not Orc, it's dork!//  |||||
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones]  |
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 6,750c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 +|  [[:Stats#Brawn]]: 12  |  3D8 + Brawn  |  1 - 3  |  -  |  2  |
 +^Traits |||||
 +|   [Balanced], [Close Combat], [Fortuitous], [Light] & [Vicious].  |||||
 +^Effects|||||
 +|While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
  
 +</tab>
 +<tab title="Class 4">
 +|< 100% 22% 22% 12% 22% 22% >|
 +^Combat Slabs^^^^^
 +^  [Orc Corp] - //If it's not Orc, it's dork!//  |||||
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones]  |
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 12,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 +|  [[:Stats#Brawn]]: 16  |  4D8 + Brawn  |  1 - 6  |  -  |  2  |
 +^Traits |||||
 +|   [Balanced], [Close Combat], [Fortuitous], [Light] & [Vicious].  |||||
 +^Effects|||||
 +|While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 +</tab>
 +<tab title="Class 5">
 +|< 100% 22% 22% 12% 22% 22% >|
 +^Combat Slabs^^^^^
 +^  [Orc Corp] - //If it's not Orc, it's dork!//  |||||
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones]  |
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 18,750c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 +|  [[:Stats#Brawn]]: 20  |  5D8 + Brawn  |  3 - 12  |  -  |  2  |
 +^Traits |||||
 +|   [Balanced], [Close Combat], [Fortuitous], [Light] & [Vicious].  |||||
 +^Effects|||||
 +|While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 +</tab>
 +</tab-group>
 +</WRAP>