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items:equipment:weapons:combat_slab [2026/05/27 13:25] ms_ashitems:equipment:weapons:combat_slab [2026/06/12 11:00] (current) – external edit 127.0.0.1
Line 12: Line 12:
 |  [[:Stats#Brawn]]: 4  |  D8 + Brawn  |  1  |  -  |  2  | |  [[:Stats#Brawn]]: 4  |  D8 + Brawn  |  1  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Light] and [Vicious].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Light] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
Line 26: Line 26:
 |  [[:Stats#Brawn]]: 8  |  2D8 + Brawn  |  1 - 2  |  -  |  2  | |  [[:Stats#Brawn]]: 8  |  2D8 + Brawn  |  1 - 2  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Light] and [Vicious].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Light] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
Line 40: Line 40:
 |  [[:Stats#Brawn]]: 12  |  3D8 + Brawn  |  1 - 3  |  -  |  2  | |  [[:Stats#Brawn]]: 12  |  3D8 + Brawn  |  1 - 3  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Light] and [Vicious].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Light] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
Line 55: Line 55:
 |  [[:Stats#Brawn]]: 16  |  4D8 + Brawn  |  1 - 6  |  -  |  2  | |  [[:Stats#Brawn]]: 16  |  4D8 + Brawn  |  1 - 6  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Light] and [Vicious].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Light] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
Line 69: Line 69:
 |  [[:Stats#Brawn]]: 20  |  5D8 + Brawn  |  3 - 12  |  -  |  2  | |  [[:Stats#Brawn]]: 20  |  5D8 + Brawn  |  3 - 12  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Light] and [Vicious].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Light] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||