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Dagger

Dagger
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 250c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 2 D4 + Agi 1 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced], [Subtle] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dagger
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 1,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 4 2D4 + Agi 1 - 2 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced], [Subtle] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dagger
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 2,250c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 3D4 + Agi 1 - 3 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced], [Subtle] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dagger
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 4,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 8 4D4 + Agi 1 - 6 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced], [Subtle] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dagger
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 6,250c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 10 5D4 + Agi 3 - 12 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced], [Subtle] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

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