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Dagger

The Dagger is a compact one-handed blade featuring a short, lightweight profile and typically a single sharpened edge, prioritizing simplicity, ease of maintenance and low manufacturing cost. Forged primarily from metal rather than advanced composite or energy-based systems, Daggers lack the extensive modification options common among modern weapons, though their reliability and universal availability have ensured their continued use throughout the galaxy. Effective deployment requires the wielder to operate at extremely close range, where precision, speed and bodily control become more important than volume of fire. Carried by civilians, mercenaries, soldiers and laborers alike, the Dagger is considered the most common personal weapon in known space, with many spacers keeping one visible at the belt or concealed within clothing or footwear.


“Not every spacer requires a starship. Not every citizen requires a rifle. But every living being eventually reaches for a blade.

The Elysian Greens Dagger is not produced for necessity alone, but for those who believe even the simplest tool should possess grace. Hand-finished alloys, alchemically-tuned construction and one hundred percent astrally grown, living-wooden grips, ensure that every motion feels natural, whether used in the field, at the table or in defense of one’s life. Affordable blades cut flesh. An Elysian blade becomes part of the hand that carries it.

Elysian Greens — Because survival should still feel elegant.”

Dagger
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 100c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 2 D4 + Agi 1 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced], [Subtle] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dagger
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 400c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 4 2D4 + Agi 1 - 2 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced], [Subtle] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dagger
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 900c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 3D4 + Agi 1 - 3 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced], [Subtle] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dagger
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 1,600c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 8 4D4 + Agi 1 - 6 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced], [Subtle] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dagger
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 2,500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 10 5D4 + Agi 3 - 12 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced], [Subtle] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Changelog

Version 0.5 - May 2026

  • Lore added
  • Product Line changed to Elysian Green from Philo's Groove
  • Fortuitous - Injury
  • HP increased to 2 from 1
  • Value increased to 250c from 100c
  • Removed the Fine Ability
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