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Disintegration Beamer

A Disintegration Beamer is a massive, two-handed close-assault weapon, by Sourcery Solutions, that projects a concentrated beam of pure energy at reaction distances. Its output is effective against virtually all targets, breaking matter down at the molecular level rather than relying on penetration or impact. The weapon’s extreme weight limits its use to vehicle mounts, trolls, or heavily augmented spacers capable of managing its mass. Beyond physical destruction, its ability to erase remains even complicates reincarnation and recovery rites, making it feared even by the heavily insured.


“Great. No body, no pattern, no anchors… We’re not reviving them, we’re basically inventing them.”
The gaunt and heavily tattooed animist rubbed their temples, incense crackling softly. “Platinum plan and they still chose the full disintegration package. Of course they did.”
The doctor sighed, snapping off a quick bio-scan. “I can rebuild tissue; can you attached the soul after the body's been vaporised?”
“I guess I'll fucking have to. Cancel my next appointment.”

Disintegration Beamer
[Sourcery Solutions] - Your Wish, Our Command. Terms May Apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 25,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 10 8 3 - 12 - 2
Traits
[Armour Piercing], [Close Combat], [Disintegrating], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Disintegration Beamer
[Sourcery Solutions] - Your Wish, Our Command. Terms May Apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 200,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 20 16 6 - 24 - 2
Traits
[Armour Piercing], [Close Combat], [Disintegrating], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Disintegration Beamer
[Sourcery Solutions] - Your Wish, Our Command. Terms May Apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 675,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 30 24 9 - 36 - 2
Traits
[Armour Piercing], [Close Combat], [Disintegrating], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Disintegration Beamer
[Sourcery Solutions] - Your Wish, Our Command. Terms May Apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 1,600,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 40 32 12 - 48 - 2
Traits
[Armour Piercing], [Close Combat], [Disintegrating], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Disintegration Beamer
[Sourcery Solutions] - Your Wish, Our Command. Terms May Apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 3,125,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 50 40 15 - 60 - 2
Traits
[Armour Piercing], [Close Combat], [Disintegrating], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Changelog

Version 0.5b - Jan / 2026

  • Lore added
  • Added Fortuitous - Injury
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