| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:doomsday_tuba [2025/10/05 11:39] – removing semicolons from headings mentle | items:equipment:weapons:doomsday_tuba [2026/06/12 11:04] (current) – external edit 127.0.0.1 |
|---|
| ====== Doomsday Tuba ====== | ====== Doomsday Tuba ====== |
| | //A massive, two-handed magical instrument whose brass body channels raw sonic sorcery into a single catastrophic bass note. When sounded, it unleashes a crushing, omni-directional, magical wave of destructive resonance that decimates anything within earshot — allies and enemies alike — making positioning as dangerous as the blast itself. The weapon is slow, heavy, and difficult to handle, but when brought to bear it transforms sound into indiscriminate, battlefield-clearing force. A signature Mammon Swarve Financials device that turns music into mass devastation: toot with caution.//\\ |
| | ---- |
| | //“I was just trying to play something beautiful for my friends and your cursed tuba turned my living room into a crater! It has the most haunting, perfect tone — and then BOOM — windows gone, neighbours screaming, my pet synth-ferret is traumatised. I don’t care how ‘magically calibrated’ it is, this is NOT what Mammon Swarve advertised, and yes, I will be speaking to your manager and my lawyer.”//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Doomsday Tuba^^^^^^ | ^Doomsday Tuba^^^^^ |
| |[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//|||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]]|| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Explosives] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 5,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 8 | 3D12 + [[:Stats#Wits]] | - | - | 1 | | | [[:Stats#Brawn]]: 8 | 3D12 + Wits | 1 - 36 | - | - | |
| ^ ^Traits^^^^^ | ^Traits ||||| |
| | | <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Blast], [Loud], [Magical], [Two-Handed] & [Vicious]. ||||| |
| ^ ^Effects^^^^^ | ^Effects||||| |
| | |This Weapon doesn't Attack normally, as such, can not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept Actions]]. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ all Characters other than yourself, within 36 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Doomsday Tuba. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. As such, this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.||||| | |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Doomsday Tuba^^^^^^ | ^Doomsday Tuba^^^^^ |
| |[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//|||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]]|| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Explosives] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|80,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 20,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 16 | 6D12 + [[:Stats#Wits]]x2 | - | - | 1 | | | [[:Stats#Brawn]]: 16 | 6D12 + Wits | 1 - 48 | - | - | |
| ^ ^Traits^^^^^ | ^Traits ||||| |
| | | <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Blast], [Loud], [Magical], [Two-Handed] & [Vicious]. ||||| |
| ^ ^Effects^^^^^ | ^Effects||||| |
| | |This Weapon doesn't Attack normally, as such, can not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept Actions]]. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ all Characters other than yourself, within 48 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Doomsday Tuba. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. As such, this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.||||| | |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Doomsday Tuba^^^^^^ | ^Doomsday Tuba^^^^^ |
| |[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//|||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]]|| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Explosives] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|270,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 45,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 24 | 9D12 + [[:Stats#Wits]]x3 | - | - | 1 | | | [[:Stats#Brawn]]: 24 | 9D12 + Wits | 1 - 60 | - | - | |
| ^ ^Traits^^^^^ | ^Traits ||||| |
| | | <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Blast], [Loud], [Magical], [Two-Handed] & [Vicious]. ||||| |
| ^ ^Effects^^^^^ | ^Effects||||| |
| | |This Weapon doesn't Attack normally, as such, can not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept Actions]]. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ all Characters other than yourself, within 60 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Doomsday Tuba. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. As such, this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.||||| | |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Doomsday Tuba^^^^^^ | ^Doomsday Tuba^^^^^ |
| |[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//|||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]]|| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Explosives] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|640,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 160,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 32 | 12D12 + [[:Stats#Wits]]x4 | - | - | 1 | | | [[:Stats#Brawn]]: 32 | 12D12 + Wits | 1 - 72 | - | - | |
| ^ ^Traits^^^^^ | ^Traits ||||| |
| | | <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Blast], [Loud], [Magical], [Two-Handed] & [Vicious]. ||||| |
| ^ ^Effects^^^^^ | ^Effects||||| |
| | |This Weapon doesn't Attack normally, as such, can not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept Actions]]. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ all Characters other than yourself, within 72 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Doomsday Tuba. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. As such, this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.||||| | |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Doomsday Tuba^^^^^^ | ^Doomsday Tuba^^^^^ |
| |[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//|||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]]|| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Explosives] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|1,250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 125,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 40 | 15D12 + [[:Stats#Wits]]x5 | - | - | 1 | | | [[:Stats#Brawn]]: 40 | 15D12 + Wits | 1 - 84 | - | - | |
| ^ ^Traits^^^^^ | ^Traits ||||| |
| | | <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Blast], [Loud], [Magical], [Two-Handed] & [Vicious]. ||||| |
| ^ ^Effects^^^^^ | ^Effects||||| |
| | |This Weapon doesn't Attack normally, as such, can not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept Actions]]. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ all Characters other than yourself, within 84 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Doomsday Tuba. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. As such, this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.||||| | |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Feb 2026 |
| | * Lore added |
| | * Wording updated |
| | * Value reduced to 5,000c from 10,000c |
| | </WRAP> |