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items:equipment:weapons:doomsday_tuba [2025/10/28 11:33] – adding preview mentleitems:equipment:weapons:doomsday_tuba [2026/06/12 11:04] (current) – external edit 127.0.0.1
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-====== Doomsday Tuba ======+====== Doomsday Tuba ======  
 +//A massive, two-handed magical instrument whose brass body channels raw sonic sorcery into a single catastrophic bass note. When sounded, it unleashes a crushing, omni-directional, magical wave of destructive resonance that decimates anything within earshot — allies and enemies alike — making positioning as dangerous as the blast itself. The weapon is slow, heavy, and difficult to handle, but when brought to bear it transforms sound into indiscriminate, battlefield-clearing force. A signature Mammon Swarve Financials device that turns music into mass devastation: toot with caution.//\\ 
 +---- 
 +//“I was just trying to play something beautiful for my friends and your cursed tuba turned my living room into a crater! It has the most haunting, perfect tone — and then BOOM — windows gone, neighbours screaming, my pet synth-ferret is traumatised. I don’t care how ‘magically calibrated’ it is, this is NOT what Mammon Swarve advertised, and yes, I will be speaking to your manager and my lawyer.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< 100% 020202020% 20%>| +|< 100% 2222122222% >| 
-^Doomsday Tuba^^^^^^ +^Doomsday Tuba^^^^^ 
-|[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//|||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic|+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]]|+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 5,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  3D12 + [[:Stats#Wits]]   -  |  -  |   | +|  [[:Stats#Brawn]]: 8  |  3D12 + Wits  |  36   -  |   | 
-^Traits^^^^^ +^Traits ||||| 
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Blast]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  ||||| +|  [Blast],  [Loud], [Magical], [Two-Handed[Vicious] ||||| 
-^Effects^^^^^ +^Effects||||| 
-|This Weapon doesn'Attack normally, as suchcan not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept Actions]]. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ all Characters other than yourself, within 36 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Doomsday Tuba. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. As such, this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.|||||+|This [Weapondoesn'perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range]must perform a [Will Save] against the [Totalof the [Attack]. If [Failed], they take [Damagefrom this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< 100% 020202020% 20%>| +|< 100% 2222122222% >| 
-^Doomsday Tuba^^^^^^ +^Doomsday Tuba^^^^^ 
-|[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//|||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic|+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]]|+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|80,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 20,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 16  |  6D12 + [[:Stats#Wits]]x2   -  |  -  |   | +|  [[:Stats#Brawn]]: 16  |  6D12 + Wits  |  48   -  |   | 
-^Traits^^^^^ +^Traits ||||| 
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Blast]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  ||||| +|  [Blast],  [Loud], [Magical], [Two-Handed[Vicious] ||||| 
-^Effects^^^^^ +^Effects||||| 
-|This Weapon doesn'Attack normally, as suchcan not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept Actions]]. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ all Characters other than yourself, within 48 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Doomsday Tuba. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. As such, this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.|||||+|This [Weapondoesn'perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range]must perform a [Will Save] against the [Totalof the [Attack]. If [Failed], they take [Damagefrom this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< 100% 020202020% 20%>| +|< 100% 2222122222% >| 
-^Doomsday Tuba^^^^^^ +^Doomsday Tuba^^^^^ 
-|[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//|||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic|+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]]|+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|270,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 45,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 24  |  9D12 + [[:Stats#Wits]]x3   -  |  -  |   | +|  [[:Stats#Brawn]]: 24  |  9D12 + Wits  |  60   -  |   | 
-^Traits^^^^^ +^Traits ||||| 
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Blast]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  ||||| +|  [Blast],  [Loud], [Magical], [Two-Handed[Vicious] ||||| 
-^Effects^^^^^ +^Effects||||| 
-|This Weapon doesn'Attack normally, as suchcan not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept Actions]]. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ all Characters other than yourself, within 60 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Doomsday Tuba. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. As such, this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.|||||+|This [Weapondoesn'perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range]must perform a [Will Save] against the [Totalof the [Attack]. If [Failed], they take [Damagefrom this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< 100% 020202020% 20%>| +|< 100% 2222122222% >| 
-^Doomsday Tuba^^^^^^ +^Doomsday Tuba^^^^^ 
-|[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//|||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic|+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]]|+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|640,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 160,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 32  |  12D12 + [[:Stats#Wits]]x4   -  |  -  |   | +|  [[:Stats#Brawn]]: 32  |  12D12 + Wits  |  72   -  |   | 
-^Traits^^^^^ +^Traits ||||| 
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Blast]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  ||||| +|  [Blast],  [Loud], [Magical], [Two-Handed[Vicious] ||||| 
-^Effects^^^^^ +^Effects||||| 
-|This Weapon doesn'Attack normally, as suchcan not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept Actions]]. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ all Characters other than yourself, within 72 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Doomsday Tuba. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. As such, this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.|||||+|This [Weapondoesn'perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range]must perform a [Will Save] against the [Totalof the [Attack]. If [Failed], they take [Damagefrom this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< 100% 020202020% 20%>| +|< 100% 2222122222% >| 
-^Doomsday Tuba^^^^^^ +^Doomsday Tuba^^^^^ 
-|[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//|||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic|+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]]|+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 125,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 40  |  15D12 + [[:Stats#Wits]]x5   -  |  -  |   | +|  [[:Stats#Brawn]]: 40  |  15D12 + Wits  |  84   -  |   | 
-^Traits^^^^^ +^Traits ||||| 
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Blast]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  ||||| +|  [Blast],  [Loud], [Magical], [Two-Handed[Vicious] ||||| 
-^Effects^^^^^ +^Effects||||| 
-|This Weapon doesn'Attack normally, as suchcan not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept Actions]]. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ all Characters other than yourself, within 84 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Doomsday Tuba. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. As such, this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.|||||+|This [Weapondoesn'perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range]must perform a [Will Save] against the [Totalof the [Attack]. If [Failed], they take [Damagefrom this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5b - Feb 2026 
 +  * Lore added 
 +  * Wording updated 
 +  * Value reduced to 5,000c from 10,000c 
 +</WRAP>