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items:equipment:weapons:doomsday_tuba [2026/02/07 11:28] ms_ashitems:equipment:weapons:doomsday_tuba [2026/06/12 11:04] (current) – external edit 127.0.0.1
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 ====== Doomsday Tuba ======  ====== Doomsday Tuba ====== 
 +//A massive, two-handed magical instrument whose brass body channels raw sonic sorcery into a single catastrophic bass note. When sounded, it unleashes a crushing, omni-directional, magical wave of destructive resonance that decimates anything within earshot — allies and enemies alike — making positioning as dangerous as the blast itself. The weapon is slow, heavy, and difficult to handle, but when brought to bear it transforms sound into indiscriminate, battlefield-clearing force. A signature Mammon Swarve Financials device that turns music into mass devastation: toot with caution.//\\
 +----
 +//“I was just trying to play something beautiful for my friends and your cursed tuba turned my living room into a crater! It has the most haunting, perfect tone — and then BOOM — windows gone, neighbours screaming, my pet synth-ferret is traumatised. I don’t care how ‘magically calibrated’ it is, this is NOT what Mammon Swarve advertised, and yes, I will be speaking to your manager and my lawyer.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 |  [[:Stats#Brawn]]: 8  |  3D12 + Wits  |  1 - 36  |  -  |  -  | |  [[:Stats#Brawn]]: 8  |  3D12 + Wits  |  1 - 36  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [Blast],  [Loud], [Magical], [Two-Handed] and [Vicious].  |||||+|  [Blast],  [Loud], [Magical], [Two-Handed] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].|||||
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  40,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  20,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 16  |  6D12 + Wits  |  1 - 48  |  -  |  -  | |  [[:Stats#Brawn]]: 16  |  6D12 + Wits  |  1 - 48  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [Blast],  [Loud], [Magical], [Two-Handed] and [Vicious].  |||||+|  [Blast],  [Loud], [Magical], [Two-Handed] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].|||||
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  135,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  45,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 24  |  9D12 + Wits  |  1 - 60  |  -  |  -  | |  [[:Stats#Brawn]]: 24  |  9D12 + Wits  |  1 - 60  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [Blast],  [Loud], [Magical], [Two-Handed] and [Vicious].  |||||+|  [Blast],  [Loud], [Magical], [Two-Handed] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].|||||
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  320,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  160,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 32  |  12D12 + Wits  |  1 - 72  |  -  |  -  | |  [[:Stats#Brawn]]: 32  |  12D12 + Wits  |  1 - 72  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [Blast],  [Loud], [Magical], [Two-Handed] and [Vicious].  |||||+|  [Blast],  [Loud], [Magical], [Two-Handed] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].|||||
Line 64: Line 67:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  625,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  125,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 40  |  15D12 + Wits  |  1 - 84  |  -  |  -  | |  [[:Stats#Brawn]]: 40  |  15D12 + Wits  |  1 - 84  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [Blast],  [Loud], [Magical], [Two-Handed] and [Vicious].  |||||+|  [Blast],  [Loud], [Magical], [Two-Handed] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Lore added
 +  * Wording updated
 +  * Value reduced to 5,000c from 10,000c
 </WRAP> </WRAP>