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items:equipment:weapons:equaliser [2025/10/05 11:40] – removing semicolons from headings mentleitems:equipment:weapons:equaliser [2026/06/12 11:04] (current) – external edit 127.0.0.1
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-====== Equaliser ======+====== Equaliser ====== 
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Equaliser^^^^^ ^Equaliser^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|    20 - [[:Game_Mechanics:Definitions:Size]]   1 - 2  |             |+|  [[:Stats#Brawn]]:  20 - Size  |  1 - 2  |     |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical[Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|When an Equaliser deals Damage, it deals 20 Damage reduced by the [[:Game_Mechanics:Definitions:Size]] of the wielder. \\ \\ Should an Equaliser gain an Additional Damage Die, it instead gains 5 additional Damage. (// For ExampleAn Equaliser with an Additional Damage Die would deal 25 - [[:Game_Mechanics:Definitions:Size]] Damage on a successful Attack Roll //).|||||+|When an [Equaliserdeals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead\\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctioninstead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Equaliser^^^^^ ^Equaliser^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|8,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  -  |  40 - [[:Game_Mechanics:Definitions:Size]]  |  1 -              |+|  [[:Stats#Brawn]]: 1  |  40 - Size   |  1 -      |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical[Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|When an Equaliser deals Damage, it deals 20 Damage reduced by the [[:Game_Mechanics:Definitions:Size]] of the wielder. \\ \\ Should an Equaliser gain an Additional Damage Die, it instead gains 5 additional Damage. (// For ExampleAn Equaliser with an Additional Damage Die would deal 25 - [[:Game_Mechanics:Definitions:Size]] Damage on a successful Attack Roll //).|||||+|When an [Equaliserdeals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead\\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctioninstead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Equaliser^^^^^ ^Equaliser^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|27,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 9,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|    60 - [[:Game_Mechanics:Definitions:Size]]  |  12              |+|  [[:Stats#Brawn]]:  60 - Size  |       |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical[Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|When an Equaliser deals Damage, it deals 20 Damage reduced by the [[:Game_Mechanics:Definitions:Size]] of the wielder. \\ \\ Should an Equaliser gain an Additional Damage Die, it instead gains 5 additional Damage. (// For ExampleAn Equaliser with an Additional Damage Die would deal 25 - [[:Game_Mechanics:Definitions:Size]] Damage on a successful Attack Roll //).|||||+|When an [Equaliserdeals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead\\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctioninstead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Equaliser^^^^^ ^Equaliser^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|64,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 16,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|    80 - [[:Game_Mechanics:Definitions:Size]]  |  24              |+|  [[:Stats#Brawn]]:  80 - Size  |  12      |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical[Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|When an Equaliser deals Damage, it deals 20 Damage reduced by the [[:Game_Mechanics:Definitions:Size]] of the wielder. \\ \\ Should an Equaliser gain an Additional Damage Die, it instead gains 5 additional Damage. (// For ExampleAn Equaliser with an Additional Damage Die would deal 25 - [[:Game_Mechanics:Definitions:Size]] Damage on a successful Attack Roll //).|||||+|When an [Equaliserdeals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead\\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctioninstead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Equaliser^^^^^ ^Equaliser^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|125,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 25,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|    100 - [[:Game_Mechanics:Definitions:Size]]  |  36              |+|  [[:Stats#Brawn]]:  100 - Size  |  24      |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical[Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|When an Equaliser deals Damage, it deals 20 Damage reduced by the [[:Game_Mechanics:Definitions:Size]] of the wielder. \\ \\ Should an Equaliser gain an Additional Damage Die, it instead gains 5 additional Damage. (// For ExampleAn Equaliser with an Additional Damage Die would deal 25 - [[:Game_Mechanics:Definitions:Size]] Damage on a successful Attack Roll //).|||||+|When an [Equaliserdeals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead\\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctioninstead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>