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| items:equipment:weapons:equaliser [2026/05/07 15:31] – ms_ash | items:equipment:weapons:equaliser [2026/06/12 11:04] (current) – external edit 127.0.0.1 |
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| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Equaliser^^^^^ | ^Equaliser^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | [[:Stats#Brawn]]: 1 | 20 - Size | 1 - 2 | - | - | | | [[:Stats#Brawn]]: 1 | 20 - Size | 1 - 2 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] and [Two-Handed]. ||||| | | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |When an [Equaliser] deals [Damage], it deals 20 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Equaliser^^^^^ | ^Equaliser^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | [[:Stats#Brawn]]: 1 | 40 - Size | 1 - 3 | - | - | | | [[:Stats#Brawn]]: 1 | 40 - Size | 1 - 3 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] and [Two-Handed]. ||||| | | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |When an [Equaliser] deals [Damage], it deals 40 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Equaliser^^^^^ | ^Equaliser^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | [[:Stats#Brawn]]: 1 | 60 - Size | 1 - 6 | - | - | | | [[:Stats#Brawn]]: 1 | 60 - Size | 1 - 6 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] and [Two-Handed]. ||||| | | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |When an [Equaliser] deals [Damage], it deals 60 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Equaliser^^^^^ | ^Equaliser^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | [[:Stats#Brawn]]: 1 | 80 - Size | 3 - 12 | - | - | | | [[:Stats#Brawn]]: 1 | 80 - Size | 3 - 12 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] and [Two-Handed]. ||||| | | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |When an [Equaliser] deals [Damage], it deals 80 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Equaliser^^^^^ | ^Equaliser^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | [[:Stats#Brawn]]: 1 | 100 - Size | 6 - 24 | - | - | | | [[:Stats#Brawn]]: 1 | 100 - Size | 6 - 24 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] and [Two-Handed]. ||||| | | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |