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items:equipment:weapons:equaliser [2026/05/07 15:31] ms_ashitems:equipment:weapons:equaliser [2026/06/12 11:04] (current) – external edit 127.0.0.1
Line 5: Line 5:
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Equaliser^^^^^ ^Equaliser^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  |
Line 12: Line 12:
 |  [[:Stats#Brawn]]: 1  |  20 - Size  |  1 - 2  |  -  |  -  | |  [[:Stats#Brawn]]: 1  |  20 - Size  |  1 - 2  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] and [Two-Handed].  |||||+|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|When an [Equaliser] deals [Damage], it deals 20 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Equaliser^^^^^ ^Equaliser^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  |
Line 26: Line 26:
 |  [[:Stats#Brawn]]: 1  |  40 - Size    1 - 3  |  -  |  -  | |  [[:Stats#Brawn]]: 1  |  40 - Size    1 - 3  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] and [Two-Handed].  |||||+|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|When an [Equaliser] deals [Damage], it deals 40 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Equaliser^^^^^ ^Equaliser^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  |
Line 40: Line 40:
 |  [[:Stats#Brawn]]: 1  |  60 - Size  |  1 - 6  |  -  |  -  | |  [[:Stats#Brawn]]: 1  |  60 - Size  |  1 - 6  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] and [Two-Handed].  |||||+|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|When an [Equaliser] deals [Damage], it deals 60 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Equaliser^^^^^ ^Equaliser^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  |
Line 54: Line 54:
 |  [[:Stats#Brawn]]: 1  |  80 - Size  |  3 - 12  |  -  |  -  | |  [[:Stats#Brawn]]: 1  |  80 - Size  |  3 - 12  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] and [Two-Handed].  |||||+|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|When an [Equaliser] deals [Damage], it deals 80 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Equaliser^^^^^ ^Equaliser^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  |
Line 68: Line 68:
 |  [[:Stats#Brawn]]: 1  |  100 - Size  |  6 - 24  |  -  |  -  | |  [[:Stats#Brawn]]: 1  |  100 - Size  |  6 - 24  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] and [Two-Handed].  |||||+|  [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>