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Equaliser
| Equaliser | ||||
|---|---|---|---|---|
| Philo's Groove - Transmuting a Louder Tomorrow. | ||||
| Archetype | Weapon | Subtype | Exotic | |
| Skill | Magic | Mastery | Melee | |
| Value | 1,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| - | 20 - Size | 1 - 2 | - | - |
| Traits | ||||
| Close Combat, Two Handed, Brutal, Loud, Magical | ||||
| Effects | ||||
| When an Equaliser deals Damage, it deals 20 Damage reduced by the Size of the wielder. Should an Equaliser gain an Additional Damage Die, it instead gains 5 additional Damage. ( For Example: An Equaliser with an Additional Damage Die would deal 25 - Size Damage on a successful Attack Roll ). |
||||
| Equaliser | ||||
|---|---|---|---|---|
| Philo's Groove - Transmuting a Louder Tomorrow. | ||||
| Archetype | Weapon | Subtype | Exotic | |
| Skill | Magic | Mastery | Melee | |
| Value | 8,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| - | 40 - Size | 1 - 6 | - | - |
| Traits | ||||
| Close Combat, Two Handed, Brutal, Loud, Magical | ||||
| Effects | ||||
| When an Equaliser deals Damage, it deals 20 Damage reduced by the Size of the wielder. Should an Equaliser gain an Additional Damage Die, it instead gains 5 additional Damage. ( For Example: An Equaliser with an Additional Damage Die would deal 25 - Size Damage on a successful Attack Roll ). |
||||
| Equaliser | ||||
|---|---|---|---|---|
| Philo's Groove - Transmuting a Louder Tomorrow. | ||||
| Archetype | Weapon | Subtype | Exotic | |
| Skill | Magic | Mastery | Melee | |
| Value | 27,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| - | 60 - Size | 3 - 12 | - | - |
| Traits | ||||
| Close Combat, Two Handed, Brutal, Loud, Magical | ||||
| Effects | ||||
| When an Equaliser deals Damage, it deals 20 Damage reduced by the Size of the wielder. Should an Equaliser gain an Additional Damage Die, it instead gains 5 additional Damage. ( For Example: An Equaliser with an Additional Damage Die would deal 25 - Size Damage on a successful Attack Roll ). |
||||
| Equaliser | ||||
|---|---|---|---|---|
| Philo's Groove - Transmuting a Louder Tomorrow. | ||||
| Archetype | Weapon | Subtype | Exotic | |
| Skill | Magic | Mastery | Melee | |
| Value | 64,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| - | 80 - Size | 6 - 24 | - | - |
| Traits | ||||
| Close Combat, Two Handed, Brutal, Loud, Magical | ||||
| Effects | ||||
| When an Equaliser deals Damage, it deals 20 Damage reduced by the Size of the wielder. Should an Equaliser gain an Additional Damage Die, it instead gains 5 additional Damage. ( For Example: An Equaliser with an Additional Damage Die would deal 25 - Size Damage on a successful Attack Roll ). |
||||
| Equaliser | ||||
|---|---|---|---|---|
| Philo's Groove - Transmuting a Louder Tomorrow. | ||||
| Archetype | Weapon | Subtype | Exotic | |
| Skill | Magic | Mastery | Melee | |
| Value | 125,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| - | 100 - Size | 9 - 36 | - | - |
| Traits | ||||
| Close Combat, Two Handed, Brutal, Loud, Magical | ||||
| Effects | ||||
| When an Equaliser deals Damage, it deals 20 Damage reduced by the Size of the wielder. Should an Equaliser gain an Additional Damage Die, it instead gains 5 additional Damage. ( For Example: An Equaliser with an Additional Damage Die would deal 25 - Size Damage on a successful Attack Roll ). |
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