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items:equipment:weapons:ezekiel_s_rebuke_serialised [2026/06/12 11:04] – external edit 127.0.0.1items:equipment:weapons:ezekiel_s_rebuke_serialised [2026/06/19 12:50] (current) ms_ash
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 |  [Dangerous], [Disintegrating], [Fortuitous], [Light] and [Perfection].  ||||| |  [Dangerous], [Disintegrating], [Fortuitous], [Light] and [Perfection].  |||||
 ^Effects||||| ^Effects|||||
-|This [Weapon's] [Damage] can't be mitigated by [Supernatural Armour]. Also, [Attacks] with this [Weapon] are made against the [Target's] [Ego] instead of their [Defence]. Also, unlike other [Disintegrating] [Weapons], [Ezekiel'RubukeSerialsed] adds +50 to [Injury] [Tests], instead of +30, and the [Swagger] bonus also applies to [Presence]. \\ \\ In addition, to perform the [Reload] [Action] on the [Weapon], you must perform a [Magic] [Ritual]; 80/[Action] instead. If you are able to perform the [Reload] [Action] as a [Quick] [Action], you may perform a [Check] to advance the [Ritual] as a [Quick Action] instead. \\ \\ Furthermore, this [Weapon] is only available in [Class] 1. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|[The Ezekiel's Rebuke, Serialised], is a collectors [Item]. As such, it retains it's [Value] after being purchased. Should the [Item] be sold, it's base [Value] will start at 100%, as [Appropriate]. \\ \\ In addition, this [Weapon's] [Damage] can't be mitigated by [Supernatural Armour]. Also, [Attacks] with this [Weapon] are made against the [Target's] [Ego] instead of their [Defence]. Also, unlike other [Disintegrating] [Weapons], [Ezekiel'RebukeSerialised] adds +50 to [Injury] [Tests], instead of +30, and the [Swagger] bonus also applies to [Presence]. \\ \\ Furthermore, to perform the [Reload] [Action] on the [Weapon], you must perform a [Magic] [Ritual]; 80/[Action] instead. If you are able to perform the [Reload] [Action] as a [Quick] [Action], you may perform a [Check] to advance the [Ritual] as a [Quick Action] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </WRAP> </WRAP>
 ==== Changelog ==== ==== Changelog ====