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| items:equipment:weapons:fighting_claw [2026/05/18 13:43] – ms_ash | items:equipment:weapons:fighting_claw [2026/08/12 14:12] (current) – ms_ash |
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| | ====== Fighting Claw ====== |
| | <WRAP center 700px> |
| | <tab-group> |
| | <tab title="Class 1"> |
| | |< 100% 22% 22% 12% 22% 22% >| |
| | ^Fighting Claw^^^^^ |
| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 3 | D6 + Agi | 1 | - | 2 | |
| | ^Traits ||||| |
| | | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Light], [Sheathed] & [Silenced]. ||||| |
| | ^Effects||||| |
| | |[Successful] [Attacks] with [Fighting Claws] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ In addition, if you [Equip] a pair of [Fighting Claws], utilising their [Balanced] [Ability], you gain [Cover - 3]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | </tab> |
| | <tab title="Class 2"> |
| | |< 100% 22% 22% 12% 22% 22% >| |
| | ^Fighting Claw^^^^^ |
| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 6 | 2D6 + Agi | 1 - 2 | - | 2 | |
| | ^Traits ||||| |
| | | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Light], [Sheathed] & [Silenced]. ||||| |
| | ^Effects||||| |
| | |[Successful] [Attacks] with [Fighting Claws] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ In addition, if you [Equip] a pair of [Fighting Claws], utilising their [Balanced] [Ability], you gain [Cover - 3]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | </tab> |
| | <tab title="Class 3"> |
| | |< 100% 22% 22% 12% 22% 22% >| |
| | ^Fighting Claw^^^^^ |
| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 9 | 3D6 - Agi | 1 - 3 | - | 2 | |
| | ^Traits ||||| |
| | | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Light], [Sheathed] & [Silenced]. ||||| |
| | ^Effects||||| |
| | |[Successful] [Attacks] with [Fighting Claws] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ In addition, if you [Equip] a pair of [Fighting Claws], utilising their [Balanced] [Ability], you gain [Cover - 3]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | </tab> |
| | <tab title="Class 4"> |
| | |< 100% 22% 22% 12% 22% 22% >| |
| | ^Fighting Claw^^^^^ |
| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 12 | 4D6 - Agi | 1 - 6 | - | 2 | |
| | ^Traits ||||| |
| | | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Light], [Sheathed] & [Silenced]. ||||| |
| | ^Effects||||| |
| | |[Successful] [Attacks] with [Fighting Claws] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ In addition, if you [Equip] a pair of [Fighting Claws], utilising their [Balanced] [Ability], you gain [Cover - 3]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | </tab> |
| | <tab title="Class 5"> |
| | |< 100% 22% 22% 12% 22% 22% >| |
| | ^Fighting Claw^^^^^ |
| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 18,750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 15 | 5D6 - Agi | 3 - 12 | - | 2 | |
| | ^Traits ||||| |
| | | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Light], [Sheathed] & [Silenced]. ||||| |
| | ^Effects||||| |
| | |[Successful] [Attacks] with [Fighting Claws] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ In addition, if you [Equip] a pair of [Fighting Claws], utilising their [Balanced] [Ability], you gain [Cover - 3]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | </tab> |
| | </tab-group> |
| | </WRAP> |