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Fighting Claw

Fighting Claw
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Bones]
Value 750c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D6 + Agi 1 - 2
Traits
[Balanced], [Brutal], [Close Combat], [Fortuitous], [Holstered], [Light] and [Silenced].
Effects
[Successful] [Attacks] with [Fighting Claws] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead.

In addition, if you [Equip] a pair of [Fighting Claws], utilising their [Balanced] [Ability], you gain [Cover - 3].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Fighting Claw
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Bones]
Value 3,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D6 + Agi 1 - 2 - 2
Traits
[Balanced], [Brutal], [Close Combat], [Fortuitous], [Holstered], [Light] and [Silenced].
Effects
[Successful] [Attacks] with [Fighting Claws] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead.

In addition, if you [Equip] a pair of [Fighting Claws], utilising their [Balanced] [Ability], you gain [Cover - 3].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Fighting Claw
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Bones]
Value 6,750c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D6 - Agi 1 - 3 - 2
Traits
[Balanced], [Brutal], [Close Combat], [Fortuitous], [Holstered], [Light] and [Silenced].
Effects
[Successful] [Attacks] with [Fighting Claws] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead.

In addition, if you [Equip] a pair of [Fighting Claws], utilising their [Balanced] [Ability], you gain [Cover - 3].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Fighting Claw
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Bones]
Value 12,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D6 - Agi 1 - 6 - 2
Traits
[Balanced], [Brutal], [Close Combat], [Fortuitous], [Holstered], [Light] and [Silenced].
Effects
[Successful] [Attacks] with [Fighting Claws] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead.

In addition, if you [Equip] a pair of [Fighting Claws], utilising their [Balanced] [Ability], you gain [Cover - 3].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Fighting Claw
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Bones]
Value 18,750c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D6 - Agi 3 - 12 - 2
Traits
[Balanced], [Brutal], [Close Combat], [Fortuitous], [Holstered], [Light] and [Silenced].
Effects
[Successful] [Attacks] with [Fighting Claws] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead.

In addition, if you [Equip] a pair of [Fighting Claws], utilising their [Balanced] [Ability], you gain [Cover - 3].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

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