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items:equipment:weapons:finger_blades [2025/07/25 11:14] – created mentleitems:equipment:weapons:finger_blades [2026/08/12 14:14] (current) ms_ash
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-====== Finger Blades ======+====== Finger Blades ====== 
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< 100% 020202020% 20%>| +|< 100% 2222122222% >| 
-^Finger Blades^^^^^^ +^Finger Blades^^^^^ 
-|[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| + [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple|+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Bones]]|+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones]  
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|-|+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 100c ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 1  |  D4   1  |  -  |  1  | +|  [[:Stats#Brawn]]: 1  |  Agi   1  |  -  |  1  | 
-^Traits^^^^^ +^Traits ||||| 
-|  <wrap preview>[[Traits:Close Combat]]</wrap><wrap preview>[[Traits:Holstered]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Sinous Blade]]</wrap><wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Light]]</wrap>   ||||| +  [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  ||||| 
-^ ^Effects^^^^^ +^Effects||||| 
-| |  -  |||||+|Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attackswith [Wrist Bladesapply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attackwould otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injuryor [Malfunctioninsteadas [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< 100% 020202020% 20%>| +|< 100% 2222122222% >| 
-^Finger Blades^^^^^^ +^Finger Blades^^^^^ 
-|[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| + [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple|+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Bones]]|+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones]  
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|4,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|-|+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 400c ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 2  |  2D4   1 -   -  |  1  | +|  [[:Stats#Brawn]]: 2  |  Agi   1 -   -  |  1  | 
-^Traits^^^^^ +^Traits ||||| 
-|  <wrap preview>[[Traits:Close Combat]]</wrap><wrap preview>[[Traits:Holstered]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Sinous Blade]]</wrap><wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Light]]</wrap>   ||||| +  [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  ||||| 
-^ ^Effects^^^^^ +^Effects||||| 
-| |  -  |||||+|Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attackswith [Wrist Bladesapply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attackwould otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injuryor [Malfunctioninsteadas [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< 100% 020202020% 20%>| +|< 100% 2222122222% >| 
-^Finger Blades^^^^^^ +^Finger Blades^^^^^ 
-|[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| + [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple|+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Bones]]|+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones]  
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|13,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|-|+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 900c ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 3  |  3D4   1 -   -  |  1  | +|  [[:Stats#Brawn]]: 3  |  Agi   1 -   -  |  1  | 
-^Traits^^^^^ +^Traits ||||| 
-|  <wrap preview>[[Traits:Close Combat]]</wrap><wrap preview>[[Traits:Holstered]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Sinous Blade]]</wrap><wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Light]]</wrap>   ||||| +  [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  ||||| 
-^ ^Effects^^^^^ +^Effects||||| 
-| |  -  |||||+|Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attackswith [Wrist Bladesapply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attackwould otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injuryor [Malfunctioninsteadas [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< 100% 02020% 202020%>| +|< 100% 2222122222% >| 
-^Finger Blades^^^^^^ +^Finger Blades^^^^^ 
-|[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| + [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple|+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Bones]]|+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones]  
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|32,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|-|+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,600c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 4  |  4D4  |  12   -  |  1  | +|  [[:Stats#Brawn]]: 4  |  Agi  |    -  |  1  | 
-^Traits^^^^^ +^Traits ||||| 
-|  <wrap preview>[[Traits:Close Combat]]</wrap><wrap preview>[[Traits:Holstered]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Sinous Blade]]</wrap><wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Light]]</wrap>   ||||| +  [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  ||||| 
-^ ^Effects^^^^^ +^Effects||||| 
-| |  -  |||||+|Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attackswith [Wrist Bladesapply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attackwould otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injuryor [Malfunctioninsteadas [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< 100% 020202020% 20%>| +|< 100% 2222122222% >| 
-^Finger Blades^^^^^^ +^Finger Blades^^^^^ 
-|[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| + [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple|+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Bones]]|+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones]  
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|62,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|-|+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,500c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 5  |  5D4  |  24   -  |  1  | +|  [[:Stats#Brawn]]: 5  |  Agi  |  12   -  |  1  | 
-^Traits^^^^^ +^Traits ||||| 
-|  <wrap preview>[[Traits:Close Combat]]</wrap><wrap preview>[[Traits:Holstered]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Sinous Blade]]</wrap><wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Light]]</wrap>   ||||| +  [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  ||||| 
-^ ^Effects^^^^^ +^Effects||||| 
-| |  -  |||||+|Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attackswith [Wrist Bladesapply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attackwould otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injuryor [Malfunctioninsteadas [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>
-