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| items:equipment:weapons:finger_blades [2025/10/28 11:33] – adding preview mentle | items:equipment:weapons:finger_blades [2026/08/12 14:14] (current) – ms_ash |
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| ====== Finger Blades ====== | ====== Finger Blades ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Finger Blades^^^^^^ | ^Finger Blades^^^^^ |
| |[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 100c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | <wrap preview>[[:Stats:Brawn]]</wrap>: 1 | D4 | 1 | - | 1 | | | [[:Stats#Brawn]]: 1 | Agi | 1 | - | 1 | |
| ^ ^Traits^^^^^ | ^Traits ||||| |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Sinuous Blade]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap> ||||| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^ ^Effects^^^^^ | ^Effects||||| |
| | | - ||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Finger Blades^^^^^^ | ^Finger Blades^^^^^ |
| |[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|4,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | <wrap preview>[[:Stats:Brawn]]</wrap>: 2 | 2D4 | 1 - 3 | - | 1 | | | [[:Stats#Brawn]]: 2 | Agi | 1 - 2 | - | 1 | |
| ^ ^Traits^^^^^ | ^Traits ||||| |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Sinuous Blade]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap> ||||| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^ ^Effects^^^^^ | ^Effects||||| |
| | | - ||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Finger Blades^^^^^^ | ^Finger Blades^^^^^ |
| |[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|13,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 900c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | 3D4 | 1 - 6 | - | 1 | | | [[:Stats#Brawn]]: 3 | Agi | 1 - 3 | - | 1 | |
| ^ ^Traits^^^^^ | ^Traits ||||| |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Sinuous Blade]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap> ||||| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^ ^Effects^^^^^ | ^Effects||||| |
| | | - ||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Finger Blades^^^^^^ | ^Finger Blades^^^^^ |
| |[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|32,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | 4D4 | 3 - 12 | - | 1 | | | [[:Stats#Brawn]]: 4 | Agi | 1 - 6 | - | 1 | |
| ^ ^Traits^^^^^ | ^Traits ||||| |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Sinuous Blade]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap> ||||| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^ ^Effects^^^^^ | ^Effects||||| |
| | | - ||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Finger Blades^^^^^^ | ^Finger Blades^^^^^ |
| |[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|62,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | <wrap preview>[[:Stats:Brawn]]</wrap>: 5 | 5D4 | 6 - 24 | - | 1 | | | [[:Stats#Brawn]]: 5 | Agi | 3 - 12 | - | 1 | |
| ^ ^Traits^^^^^ | ^Traits ||||| |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Sinuous Blade]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap> ||||| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^ ^Effects^^^^^ | ^Effects||||| |
| | | - ||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |
| |