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| items:equipment:weapons:finger_blades [2026/05/27 13:26] – ms_ash | items:equipment:weapons:finger_blades [2026/08/12 14:14] (current) – ms_ash |
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| | [[:Stats#Brawn]]: 1 | Agi | 1 | - | 1 | | | [[:Stats#Brawn]]: 1 | Agi | 1 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fine], [Fortuitous], [Holstered], [Light], [Silenced] and [Subtle]. ||||| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | [[:Stats#Brawn]]: 2 | Agi | 1 - 2 | - | 1 | | | [[:Stats#Brawn]]: 2 | Agi | 1 - 2 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fine], [Fortuitous], [Holstered], [Light], [Silenced] and [Subtle]. ||||| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | [[:Stats#Brawn]]: 3 | Agi | 1 - 3 | - | 1 | | | [[:Stats#Brawn]]: 3 | Agi | 1 - 3 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fine], [Fortuitous], [Holstered], [Light], [Silenced] and [Subtle]. ||||| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | [[:Stats#Brawn]]: 4 | Agi | 1 - 6 | - | 1 | | | [[:Stats#Brawn]]: 4 | Agi | 1 - 6 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fine], [Fortuitous], [Holstered], [Light], [Silenced] and [Subtle]. ||||| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | [[:Stats#Brawn]]: 5 | Agi | 3 - 12 | - | 1 | | | [[:Stats#Brawn]]: 5 | Agi | 3 - 12 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fine], [Fortuitous], [Holstered], [Light], [Silenced] and [Subtle]. ||||| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |