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items:equipment:weapons:finger_blades [2026/05/27 13:38] ms_ashitems:equipment:weapons:finger_blades [2026/08/12 14:14] (current) ms_ash
Line 12: Line 12:
 |  [[:Stats#Brawn]]: 1  |  Agi  |  1  |  -  |  1  | |  [[:Stats#Brawn]]: 1  |  Agi  |  1  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Holstered], [Light], [Silenced] & [Subtle].  |||||+|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
Line 26: Line 26:
 |  [[:Stats#Brawn]]: 2  |  Agi  |  1 - 2  |  -  |  1  | |  [[:Stats#Brawn]]: 2  |  Agi  |  1 - 2  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Holstered], [Light], [Silenced] & [Subtle].  |||||+|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
Line 40: Line 40:
 |  [[:Stats#Brawn]]: 3  |  Agi  |  1 - 3  |  -  |  1  | |  [[:Stats#Brawn]]: 3  |  Agi  |  1 - 3  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Holstered], [Light], [Silenced] & [Subtle].  |||||+|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
Line 54: Line 54:
 |  [[:Stats#Brawn]]: 4  |  Agi  |  1 - 6  |  -  |  1  | |  [[:Stats#Brawn]]: 4  |  Agi  |  1 - 6  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Holstered], [Light], [Silenced] & [Subtle].  |||||+|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
Line 68: Line 68:
 |  [[:Stats#Brawn]]: 5  |  Agi  |  3 - 12  |  -  |  1  | |  [[:Stats#Brawn]]: 5  |  Agi  |  3 - 12  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Holstered], [Light], [Silenced] & [Subtle].  |||||+|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ In addition, [Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||