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items:equipment:weapons:five_count [2026/05/20 15:02] ms_ashitems:equipment:weapons:five_count [2026/08/12 14:13] (current) ms_ash
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 |  [[:Stats#Brawn]]: 6  |  2D10 + Brawn  |  1  |  -  |  2  | |  [[:Stats#Brawn]]: 6  |  2D10 + Brawn  |  1  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Vicious].  |||||+|   [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious].  |||||
 ^Effects||||| ^Effects|||||
-|Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].|||||+|This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 |  [[:Stats#Brawn]]: 12  |  4D10 + Brawn  |  1 - 2  |  -  |  2  | |  [[:Stats#Brawn]]: 12  |  4D10 + Brawn  |  1 - 2  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Vicious].  |||||+|   [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious].  |||||
 ^Effects||||| ^Effects|||||
-|Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].|||||+|This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 |  [[:Stats#Brawn]]: 18  |  6D10 + Brawn  |  1 - 3  |  -  |  2  | |  [[:Stats#Brawn]]: 18  |  6D10 + Brawn  |  1 - 3  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Vicious].  |||||+|   [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious].  |||||
 ^Effects||||| ^Effects|||||
-|Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].|||||+|This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
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 |  [[:Stats#Brawn]]: 24  |  8D10 + Brawn  |  1 - 6  |  -  |  2  | |  [[:Stats#Brawn]]: 24  |  8D10 + Brawn  |  1 - 6  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Vicious].  |||||+|   [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious].  |||||
 ^Effects||||| ^Effects|||||
-|Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].|||||+|This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
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 |  [[:Stats#Brawn]]: 30  |  10D10 + Brawn  |  3 - 12  |  -  |  2  | |  [[:Stats#Brawn]]: 30  |  10D10 + Brawn  |  3 - 12  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Vicious].  |||||+|   [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious].  |||||
 ^Effects||||| ^Effects|||||
-|Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].|||||+|This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>