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| items:equipment:weapons:five_count [2026/06/09 12:48] – ms_ash | items:equipment:weapons:five_count [2026/08/12 14:13] (current) – ms_ash |
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| | [[:Stats#Brawn]]: 6 | 2D10 + Brawn | 1 | - | 2 | | | [[:Stats#Brawn]]: 6 | 2D10 + Brawn | 1 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Holstered], [Illegal], [Loud] & [Vicious]. ||||| | | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |
| | [[:Stats#Brawn]]: 12 | 4D10 + Brawn | 1 - 2 | - | 2 | | | [[:Stats#Brawn]]: 12 | 4D10 + Brawn | 1 - 2 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Holstered], [Illegal], [Loud] & [Vicious]. ||||| | | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |
| | [[:Stats#Brawn]]: 18 | 6D10 + Brawn | 1 - 3 | - | 2 | | | [[:Stats#Brawn]]: 18 | 6D10 + Brawn | 1 - 3 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Holstered], [Illegal], [Loud] & [Vicious]. ||||| | | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |
| | [[:Stats#Brawn]]: 24 | 8D10 + Brawn | 1 - 6 | - | 2 | | | [[:Stats#Brawn]]: 24 | 8D10 + Brawn | 1 - 6 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Holstered], [Illegal], [Loud] & [Vicious]. ||||| | | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |
| | [[:Stats#Brawn]]: 30 | 10D10 + Brawn | 3 - 12 | - | 2 | | | [[:Stats#Brawn]]: 30 | 10D10 + Brawn | 3 - 12 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Holstered], [Illegal], [Loud] & [Vicious]. ||||| | | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |