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Flashgun

A Flashgun is a two-handed close-assault energy weapon that releases a dense, high-intensity laser discharge at short range, built to stop targets immediately rather than reach them from afar. Balanced in weight and output, this standard pattern is steady on overwatch and fast on reaction, making it dependable in tight spaces and controlled approaches. Like all WyvernWorks Studios trademarked Flash tech, its beam penetrates all armour without exception, burning through plating and frames as a matter of course. As the most common Flashgun model, it’s a trusted weapon because it delivers on what it promises, every time.


As armoured Synth-Skin, plated attire, and combat-tech fashion spread through the Capitalist Era, even routine incidents began outgrowing conventional security tools. WyvernWorld'd trademarked Fun Police, tasked with maintaining happiness standards amid increasingly resilient bodies, required something decisive and universally effective. Wyvernworks Studios answered with the Flashgun, applying their Flash tech to short-range control where armour had become irrelevant. The result was a weapon that solved the problem cleanly, later released in a wide range of colours and branded housings to better align with the parks it was built to protect.

Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 4,000c Upkeep 5c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 8 3 - 12 2 4
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Trusty]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 16,000c Upkeep 10c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 16 6 - 24 2 4
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Trusty]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 36,000c Upkeep 15c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 24 9 - 36 2 4
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Trusty]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 64,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 32 12 - 48 2 4
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Trusty]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 100,000c Upkeep 25c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 40 15 - 60 2 4
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Trusty]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Jan / 2026

  • Lore added
  • Renamed to Flashgun from Medium Flashgun
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
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