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| items:equipment:weapons:friction_gloves [2025/10/28 11:33] – adding preview mentle | items:equipment:weapons:friction_gloves [2026/08/12 14:15] (current) – ms_ash |
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| ====== Friction Gloves ====== | ====== Friction Gloves ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Friction Gloves^^^^^ | ^Friction Gloves^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|200c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 150c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 2 | D4 + <wrap preview>[[:Stats:Brawn]]</wrap> | 1 | - | 1 | | | [[:Stats#Brawn]]: 2 | D4 + Brawn | 1 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Stunning]]</wrap>, <wrap preview>[[:Traits:Grappling]]</wrap> ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Friction Gloves^^^^^ | ^Friction Gloves^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,600c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | 2D4 + <wrap preview>[[:Stats:Brawn]]</wrap>x2 | 1 - 3 | - | 1 | | | [[:Stats#Brawn]]: 4 | 2D4 + Brawn | 1 - 2 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Stunning]]</wrap>, <wrap preview>[[:Traits:Grappling]]</wrap> ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Friction Gloves^^^^^ | ^Friction Gloves^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,400c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,350c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 6 | 3D4 + <wrap preview>[[:Stats:Brawn]]</wrap>x3 | 1 - 6 | - | 1 | | | [[:Stats#Brawn]]: 6 | 3D4 + Brawn | 1 - 3 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Stunning]]</wrap>, <wrap preview>[[:Traits:Grappling]]</wrap> ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Friction Gloves^^^^^ | ^Friction Gloves^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|12,800c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | 4D4 + <wrap preview>[[:Stats:Brawn]]</wrap>x4 | 3 - 12 | - | 1 | | | [[:Stats#Brawn]]: 8 | 4D4 + Brawn | 1 - 6 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Stunning]]</wrap>, <wrap preview>[[:Traits:Grappling]]</wrap> ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Friction Gloves^^^^^ | ^Friction Gloves^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 10 | 5D4 + <wrap preview>[[:Stats:Brawn]]</wrap>x5 | 6 - 24 | - | 1 | | | [[:Stats#Brawn]]: 10 | 5D4 + Brawn | 3 - 12 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Stunning]]</wrap>, <wrap preview>[[:Traits:Grappling]]</wrap> ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |
| |