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| items:equipment:weapons:friction_gloves [2026/05/20 13:42] – ms_ash | items:equipment:weapons:friction_gloves [2026/08/12 14:15] (current) – ms_ash |
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| ^ [V. M. G.] - //Get fracked or get fucked!// ||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Brawn] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 150c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 150c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 2 | D4 + Brawn | 1 | - | 1 | | | [[:Stats#Brawn]]: 2 | D4 + Brawn | 1 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered] and [Silenced]. ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^ [V. M. G.] - //Get fracked or get fucked!// ||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Brawn] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 4 | 2D4 + Brawn | 1 - 2 | - | 1 | | | [[:Stats#Brawn]]: 4 | 2D4 + Brawn | 1 - 2 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered] and [Silenced]. ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^ [V. M. G.] - //Get fracked or get fucked!// ||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Brawn] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,350c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,350c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | 3D4 + Brawn | 1 - 3 | - | 1 | | | [[:Stats#Brawn]]: 6 | 3D4 + Brawn | 1 - 3 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered] and [Silenced]. ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^ [V. M. G.] - //Get fracked or get fucked!// ||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Brawn] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 8 | 4D4 + Brawn | 1 - 6 | - | 1 | | | [[:Stats#Brawn]]: 8 | 4D4 + Brawn | 1 - 6 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered] and [Silenced]. ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^ [V. M. G.] - //Get fracked or get fucked!// ||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Brawn] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 10 | 5D4 + Brawn | 3 - 12 | - | 1 | | | [[:Stats#Brawn]]: 10 | 5D4 + Brawn | 3 - 12 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered] and [Silenced]. ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |