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items:equipment:weapons:friction_gloves [2026/06/12 11:04] – external edit 127.0.0.1items:equipment:weapons:friction_gloves [2026/08/12 14:15] (current) ms_ash
Line 12: Line 12:
 |  [[:Stats#Brawn]]: 2  |  D4 + Brawn  |  1  |  -  |  1  | |  [[:Stats#Brawn]]: 2  |  D4 + Brawn  |  1  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered], [Non-Lethal], [Silenced] & [Subtle].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
Line 26: Line 26:
 |  [[:Stats#Brawn]]: 4  |  2D4 + Brawn  |  1 - 2  |  -  |  1  | |  [[:Stats#Brawn]]: 4  |  2D4 + Brawn  |  1 - 2  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered], [Non-Lethal], [Silenced] & [Subtle].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
Line 40: Line 40:
 |  [[:Stats#Brawn]]: 6  |  3D4 + Brawn  |  1 - 3  |  -  |  1  | |  [[:Stats#Brawn]]: 6  |  3D4 + Brawn  |  1 - 3  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered], [Non-Lethal], [Silenced] & [Subtle].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
Line 54: Line 54:
 |  [[:Stats#Brawn]]: 8  |  4D4 + Brawn  |  1 - 6  |  -  |  1  | |  [[:Stats#Brawn]]: 8  |  4D4 + Brawn  |  1 - 6  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered], [Non-Lethal], [Silenced] & [Subtle].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
Line 68: Line 68:
 |  [[:Stats#Brawn]]: 10  |  5D4 + Brawn  |  3 - 12  |  -  |  1  | |  [[:Stats#Brawn]]: 10  |  5D4 + Brawn  |  3 - 12  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered], [Non-Lethal], [Silenced] & [Subtle].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||