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| items:equipment:weapons:gingerbread_gun [2025/10/05 11:40] – removing semicolons from headings mentle | items:equipment:weapons:gingerbread_gun [2026/06/19 12:42] (current) – ms_ash |
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| ====== Gingerbread Gun ====== | ====== Gingerbread Gun ====== |
| | //The Gingerbread Gun is a single-use sidearm and snack, dispensed from BioTopia vending machines and constructed from engineered gingerbread composite. Shaped after popular one-handed firearms, it is capable of discharging a limited number of lethal shots before its structural integrity degrades. It cannot be reloaded, but remains fully edible after use, formulated to be low-calorie, gluten-free, and vegan. In practice, it occupies a strange intersection between snack, novelty weapon, and disposable self-defence tool.//\\ |
| | ---- |
| | //🎵 When trouble comes to spoil your fun,\\ |
| | Reach for a Gingerbread Gun!\\ |
| | Pop-pop-pop, then have a crumb,\\ |
| | Low-cal, vegan, yum-yum-yum! 🎵\\ |
| | \\ |
| | 🎵 BioTopia says don’t just run —\\ |
| | Defend, then snack when you’re done! 🎵//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | |< 100% 22% 22% 12% 22% 22% >| |
| <tab title="Class 1"> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Gingerbread Gun^^^^^ | ^Gingerbread Gun^^^^^ |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living! // ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 3 | 1D6 + 4 | 6 - 24 | 3 | - | | | [[:Stats#Brawn]]: 3 | D6 + 4 | 6 - 24 | 3 | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap> ||||| | | [Balanced], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon.\\ \\ In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration.\\ \\ Furthermore, once purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item.||||| | |The [Gingerbread Gun] cannot be reloaded. Once it is out of [Ammo], it no longer functions as a [Weapon]. \\ \\ In addition, for [Characters] with an [Organic] [Physiology], the [Gingerbread Gun] can be consumed as if it were a [Ration]. Furthermore, once purchased, it will only last 1 [Period] until it rots and is useless, both as a [Weapon] and a [Ration]. \\ \\ Furthermore, this [Weapon] is only available in [Class] 1. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </WRAP> |
| <tab title="Class 2"> | ==== Changelog ==== |
| |< - 20% 20% 20% 20% 20% >| | <WRAP changelog center 800px> |
| ^Gingerbread Gun^^^^^ | Version 0.5b - Feb 2026 |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| | * Lore added |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| | * Product Line changed to Philo's Groove from Elysian Greens |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| | * Added Fortuitous - Injury |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|8c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | * Added Dangerous - Weapon Jam |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | * No longer available in multiple Classes |
| | [[:Stats#Brawn]]: 6 | 2D6 + 8 | 9 - 36 | 3 | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap> ||||| | |
| ^Effects||||| | |
| |The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon.\\ \\ In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration.\\ \\ Furthermore, once purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item.||||| | |
| </tab> | |
| <tab title="Class 3"> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Gingerbread Gun^^^^^ | |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|27c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | [[:Stats#Brawn]]: 9 | 3D6 + 12 | 12 - 48 | 3 | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap> ||||| | |
| ^Effects||||| | |
| |The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon.\\ \\ In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration.\\ \\ Furthermore, once purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item.||||| | |
| </tab> | |
| <tab title="Class 4"> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Gingerbread Gun^^^^^ | |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|64c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | [[:Stats#Brawn]]: 12 | 4D6 + 16 | 15 - 60 | 3 | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap> ||||| | |
| ^Effects||||| | |
| |The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon.\\ \\ In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration.\\ \\ Furthermore, once purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item.||||| | |
| </tab> | |
| <tab title="Class 5"> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Gingerbread Gun^^^^^ | |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|125c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | [[:Stats#Brawn]]: 15 | 5D6 + 20 | 18 - 72 | 3 | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap> ||||| | |
| ^Effects||||| | |
| |The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon.\\ \\ In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration.\\ \\ Furthermore, once purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item.||||| | |
| </tab> | |
| </tab-group> | |
| </WRAP> | </WRAP> |