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items:equipment:weapons:gingerbread_gun [2025/10/05 11:41] – removing semicolons from headings mentleitems:equipment:weapons:gingerbread_gun [2026/06/19 12:42] (current) ms_ash
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-====== Gingerbread Gun ======+====== Gingerbread Gun ======  
 +//The Gingerbread Gun is a single-use sidearm and snack, dispensed from BioTopia vending machines and constructed from engineered gingerbread composite. Shaped after popular one-handed firearms, it is capable of discharging a limited number of lethal shots before its structural integrity degrades. It cannot be reloaded, but remains fully edible after use, formulated to be low-calorie, gluten-free, and vegan. In practice, it occupies a strange intersection between snack, novelty weapon, and disposable self-defence tool.//\\ 
 +---- 
 +//🎵 When trouble comes to spoil your fun,\\ 
 +Reach for a Gingerbread Gun!\\ 
 +Pop-pop-pop, then have a crumb,\\ 
 +Low-cal, vegan, yum-yum-yum! 🎵\\ 
 +\\ 
 +🎵 BioTopia says don’t just run —\\ 
 +Defend, then snack when you’re done! 🎵//\\
 <WRAP center 700px> <WRAP center 700px>
-<tab-group> +|< 100% 2222122222% >|
-<tab title="Class 1"> +
-|< - 2020202020% >|+
 ^Gingerbread Gun^^^^^ ^Gingerbread Gun^^^^^
-^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| + [BioTopia Projects Limited] - //Tested on the dead, for the living!     //  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 3  |  1D6 + 4  |  6 - 24  |  3  |       |+|  [[:Stats#Brawn]]: 3  |  D6 + 4  |  6 - 24  |  3  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap>   |||||+|  [Balanced], [Dangerous], [Fortuitous& [Light].  |||||
 ^Effects||||| ^Effects|||||
-|The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon.\\ \\ In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration.\\ \\ Furthermore, once purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item.||||| +|The [Gingerbread Guncannot be reloaded. Once it is out of [Ammo], it no longer functions as a [Weapon]. \\ \\ In addition, for [Characterswith an [Organic] [Physiology], the [Gingerbread Guncan be consumed as if it were a [Ration]. Furthermore, once purchased, it will only last 1 [Period] until it rots and is useless, both as a [Weaponand a [Ration]. \\ \\ Furthermore, this [Weapon] is only available in [Class1. \\ \\ **Fortuitous**: \\ When triggeredyou may cancel the [Attackimmediately and automatically inflict an [Injuryor [Malfunctioninsteadas [Appropriate]. \\ \\ **Dangerous**: \\ When triggeredyou suffer a [Weapon Jam], as [Appropriate].||||| 
-</tab> +</WRAP
-<tab title="Class 2"> +==== Changelog ==== 
-|< - 20% 20% 20% 20% 20% >| +<WRAP changelog center 800px
-^Gingerbread Gun^^^^^ +Version 0.5b Feb 2026 
-^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| +  * Lore added 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +  * Product Line changed to Philo's Groove from Elysian Greens 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +  * Added Fortuitous Injury 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|8c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  | +  * Added Dangerous Weapon Jam 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+  * No longer available in multiple Classes
-|  [[:Stats#Brawn]]: 6  |  2D6 + 8  |  9 - 36  |  3  |    -    | +
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>   ||||| +
-^Effects||||| +
-|The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon.\\ \\ In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration.\\ \\ Furthermore, once purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item.||||| +
-</tab> +
-<tab title="Class 3"> +
-|< - 20% 20% 20% 20% 20% >| +
-^Gingerbread Gun^^^^^ +
-^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|27c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  | +
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+
-|  [[:Stats#Brawn]]: 9  |  3D6 + 12  |  12 - 48  |  3  |    -    | +
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>   ||||| +
-^Effects||||| +
-|The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon.\\ \\ In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration.\\ \\ Furthermoreonce purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item.||||| +
-</tab> +
-<tab title="Class 4"> +
-|< - 20% 20% 20% 20% 20% >| +
-^Gingerbread Gun^^^^^ +
-^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|64c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  | +
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+
-|  [[:Stats#Brawn]]: 12  |  4D6 + 16  |  15 - 60  |  3  |    -    | +
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap>   ||||| +
-^Effects||||| +
-|The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon.\\ \\ In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration.\\ \\ Furthermoreonce purchasedit will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item.||||| +
-</tab+
-<tab title="Class 5"> +
-|- 20% 20% 20% 20% 20% >| +
-^Gingerbread Gun^^^^^ +
-^[[:Corporations#Biotopia Projects Limited]] //Tested on the dead, for the living!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|125c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  | +
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+
- [[:Stats#Brawn]]: 15  |  5D6 + 20  |  18 72  |  3  |    -    | +
-^Traits ||||| +
- <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>   ||||| +
-^Effects||||| +
-|The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon.\\ \\ In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration.\\ \\ Furthermore, once purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item.||||| +
-</tab> +
-</tab-group>+
 </WRAP> </WRAP>