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items:equipment:weapons:gingerbread_gun [2026/02/14 10:53] ms_ashitems:equipment:weapons:gingerbread_gun [2026/06/19 12:42] (current) ms_ash
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 |  [[:Stats#Brawn]]: 3  |  D6 + 4  |  6 - 24  |  3  |  -  | |  [[:Stats#Brawn]]: 3  |  D6 + 4  |  6 - 24  |  3  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Dangerous], [Fortuitous] and [Light].  |||||+|  [Balanced], [Dangerous], [Fortuitous] [Light].  |||||
 ^Effects||||| ^Effects|||||
-|The [Gingerbread Gun] cannot be reloaded. Once it is out of [Ammo], it no longer functions as a [Weapon]. \\ \\ In addition, for [Characters] with an [Organic] [Physiology], the [Gingerbread Gun] can be consumed as if it were a [Ration]. Furthermore, once purchased, it will only last 1 [Period] until it rots and is useless, both as a [Weapon] and a [Ration]. \\ \\ Furthermore, this [Weapon] is only available in [Class] 1. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|The [Gingerbread Gun] cannot be reloaded. Once it is out of [Ammo], it no longer functions as a [Weapon]. \\ \\ In addition, for [Characters] with an [Organic] [Physiology], the [Gingerbread Gun] can be consumed as if it were a [Ration]. Furthermore, once purchased, it will only last 1 [Period] until it rots and is useless, both as a [Weapon] and a [Ration]. \\ \\ Furthermore, this [Weapon] is only available in [Class] 1. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </WRAP> </WRAP>
 ==== Changelog ==== ==== Changelog ====
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   * Added Fortuitous - Injury   * Added Fortuitous - Injury
   * Added Dangerous - Weapon Jam   * Added Dangerous - Weapon Jam
-  * Removed the Subtle Ability 
   * No longer available in multiple Classes   * No longer available in multiple Classes
 </WRAP> </WRAP>