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Gingerbread Gun
| Gingerbread Gun | ||||
|---|---|---|---|---|
| Biotopia Projects Limited - Tested on the dead, for the living! | ||||
| Archetype | Weapon | Subtype | Exotic | |
| Skill: | Coordination | Mastery | Light Arms | |
| Value | 1c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 3 | 1D6 + 4 | 6 - 24 | 3 | - |
| Traits | ||||
| Light, Balanced | ||||
| Effects | ||||
| The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon. In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration. Furthermore, once purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item. |
||||
| Gingerbread Gun | ||||
|---|---|---|---|---|
| Biotopia Projects Limited - Tested on the dead, for the living! | ||||
| Archetype | Weapon | Subtype | Exotic | |
| Skill: | Coordination | Mastery | Light Arms | |
| Value | 8c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 6 | 2D6 + 8 | 9 - 36 | 3 | - |
| Traits | ||||
| Light, Balanced | ||||
| Effects | ||||
| The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon. In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration. Furthermore, once purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item. |
||||
| Gingerbread Gun | ||||
|---|---|---|---|---|
| Biotopia Projects Limited - Tested on the dead, for the living! | ||||
| Archetype | Weapon | Subtype | Exotic | |
| Skill: | Coordination | Mastery | Light Arms | |
| Value | 27c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 9 | 3D6 + 12 | 12 - 48 | 3 | - |
| Traits | ||||
| Light, Balanced | ||||
| Effects | ||||
| The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon. In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration. Furthermore, once purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item. |
||||
| Gingerbread Gun | ||||
|---|---|---|---|---|
| Biotopia Projects Limited - Tested on the dead, for the living! | ||||
| Archetype | Weapon | Subtype | Exotic | |
| Skill: | Coordination | Mastery | Light Arms | |
| Value | 64c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 12 | 4D6 + 16 | 15 - 60 | 3 | - |
| Traits | ||||
| Light, Balanced | ||||
| Effects | ||||
| The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon. In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration. Furthermore, once purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item. |
||||
| Gingerbread Gun | ||||
|---|---|---|---|---|
| Biotopia Projects Limited - Tested on the dead, for the living! | ||||
| Archetype | Weapon | Subtype | Exotic | |
| Skill: | Coordination | Mastery | Light Arms | |
| Value | 125c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 15 | 5D6 + 20 | 18 - 72 | 3 | - |
| Traits | ||||
| Light, Balanced | ||||
| Effects | ||||
| The Gingerbread Gun cannot be reloaded, once it is out of Ammo, it no longer functions as a Weapon. In addition, for Characters with a Biological Physiology, the Gingerbread Gun can be consumed to as if it were a Ration. Furthermore, once purchased, it will only last 1 Day (25 Hours) until it rots and is useless, both as a Weapon and a food item. |
||||
