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Glaive

Glaive
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 1,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 D8 + 2x Agi 1 - 3 - 3
Traits
[Brutal], [Close Combat], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Glaive
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 4,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 2D8 + 2x Agi 1 - 6 - 3
Traits
[Brutal], [Close Combat], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Glaive
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 9,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 18 3D8 + 2x Agi 3 - 12 - 3
Traits
[Brutal], [Close Combat], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Glaive
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 16,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 24 4D8 + 2x Agi 6 - 24 - 3
Traits
[Brutal], [Close Combat], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Glaive
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 25,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 30 5D8 + 2x Agi 9 - 36 - 3
Traits
[Brutal], [Close Combat], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

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