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| items:equipment:weapons:great_bow [2026/04/06 13:23] – ms_ash | items:equipment:weapons:great_bow [2026/06/17 15:31] (current) – ms_ash |
|---|
| //A large two-handed bow that launches heavy arrows by storing and releasing extreme tension through a reinforced, flexible frame, requiring the operator’s full strength to draw and control without the use of supports. Produced by Elysian Greens, it follows a low-technology approach that places performance in the hands of the user rather than automated systems. The platform delivers very high stopping power and extended range, though it is difficult to handle and demands significant physical capability, with each shot requiring specific technique to draw and release. The Great Bow prioritizes raw output and distance over ease of use, achieving extremely long effective range while rewarding strength, precision, and discipline.//\\ | //A large two-handed bow that launches heavy arrows by storing and releasing extreme tension through a reinforced, flexible frame, requiring the operator’s full strength to draw and control without the use of supports. Produced by Elysian Greens, it follows a low-technology approach that places performance in the hands of the user rather than automated systems. The platform delivers very high stopping power and extended range, though it is difficult to handle and demands significant physical capability, with each shot requiring specific technique to draw and release. The Great Bow prioritizes raw output and distance over ease of use, achieving extremely long effective range while rewarding strength, precision, and discipline.//\\ |
| ---- | ---- |
| //"Be Hercules.\\ | //"Be Hercules."\\ |
| \\ | \\ |
| The bow he drew was not made for the average hand, and neither is this. Scaled to myth, built for those willing to meet it, or remake themselves until they can.\\ | "The bow he drew was not made for the average hand, and neither is this. Scaled to myth, built for those willing to meet it, or remake themselves until they can."\\ |
| \\ | \\ |
| Elysian Greens offers approved augmentation packages and extended credit pathways to qualified buyers. Greatness has always required sacrifice. Now it can be scheduled."//\\ | "Elysian Greens offers approved cyber-aug packages and extended credit pathways to qualified buyers. Greatness used to require sacrifice. Now it can be scheduled. Fees, terms and conditions may apply."//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Great Bow^^^^^ | ^Great Bow^^^^^ |
| ^ [Elysian Greens] - //100% Magically Grown. Vat to Table.// ||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| | [[:Stats#Brawn]]: 9 | D8 + 2x Agi | 18 - 72 | - | 2 | | | [[:Stats#Brawn]]: 9 | D8 + 2x Agi | 18 - 72 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Brutal], [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Great Bow^^^^^ | ^Great Bow^^^^^ |
| ^ [Elysian Greens] - //100% Magically Grown. Vat to Table.// ||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 8,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,500c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,500c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 18 | 2D8 + 2x Agi | 21 - 84 | - | 2 | | | [[:Stats#Brawn]]: 18 | 2D8 + 2x Agi | 21 - 84 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Brutal], [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Great Bow^^^^^ | ^Great Bow^^^^^ |
| ^ [Elysian Greens] - //100% Magically Grown. Vat to Table.// ||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 27,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,250c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 9,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,250c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 27 | 3D8 + 2x Agi | 24 - 96 | - | 2 | | | [[:Stats#Brawn]]: 27 | 3D8 + 2x Agi | 24 - 96 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Brutal], [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Great Bow^^^^^ | ^Great Bow^^^^^ |
| ^ [Elysian Greens] - //100% Magically Grown. Vat to Table.// ||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 64,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 3,000c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 16,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 3,000c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 36 | 4D8 + 2x Agi | 27 - 108 | - | 2 | | | [[:Stats#Brawn]]: 36 | 4D8 + 2x Agi | 27 - 108 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Brutal], [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Great Bow^^^^^ | ^Great Bow^^^^^ |
| ^ [Elysian Greens] - //100% Magically Grown. Vat to Table.// ||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 125,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 3,750c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 25,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 3,750c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 45 | 5D8 + 2x Agi | 30 - 120 | - | 2 | | | [[:Stats#Brawn]]: 45 | 5D8 + 2x Agi | 30 - 120 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Brutal], [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Apr 2026 |
| | * Lore added |
| | * Fortuitous - Injury |
| | * Dangerous - Weapon Jam |
| | * Brawn Requirement increased to 9 from 7 |
| | * Damage reduced to D8 + 2x Agi from D10 + 2x Agi |
| | * Ranged increased to 18 - 72 from 12 - 48 |
| | * Increased HP to 2 from 1 |
| | * Upkeep increased to 750c from 500c |
| </WRAP> | </WRAP> |