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items:equipment:weapons:great_bow [2026/06/12 11:04] – external edit 127.0.0.1items:equipment:weapons:great_bow [2026/06/17 15:31] (current) ms_ash
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 "The bow he drew was not made for the average hand, and neither is this. Scaled to myth, built for those willing to meet it, or remake themselves until they can."\\ "The bow he drew was not made for the average hand, and neither is this. Scaled to myth, built for those willing to meet it, or remake themselves until they can."\\
 \\ \\
-"Elysian Greens offers approved cyber-aug packages and extended credit pathways to qualified buyers. Greatness has always required sacrifice. Now it can be scheduled. Fees, terms and conditions may apply."//\\+"Elysian Greens offers approved cyber-aug packages and extended credit pathways to qualified buyers. Greatness used to require sacrifice. Now it can be scheduled. Fees, terms and conditions may apply."//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
Line 12: Line 12:
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Great Bow^^^^^ ^Great Bow^^^^^
-^  [Elysian Greens] - //100% Magically Grown. Vat to Table.//  |||||+^  [Elysian Greens] - //100% magically grown. Vat to table.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
Line 19: Line 19:
 |  [[:Stats#Brawn]]: 9  |  D8 + 2x Agi  |  18 - 72  |  -  |  2  | |  [[:Stats#Brawn]]: 9  |  D8 + 2x Agi  |  18 - 72  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed].  |||||+|  [Brutal], [Fine], [Fortuitous], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Great Bow^^^^^ ^Great Bow^^^^^
-^  [Elysian Greens] - //100% Magically Grown. Vat to Table.//  |||||+^  [Elysian Greens] - //100% magically grown. Vat to table.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,500c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  4,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,500c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 18  |  2D8 + 2x Agi  |  21 - 84  |  -  |  2  | |  [[:Stats#Brawn]]: 18  |  2D8 + 2x Agi  |  21 - 84  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed].  |||||+|  [Brutal], [Fine], [Fortuitous], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Great Bow^^^^^ ^Great Bow^^^^^
-^  [Elysian Greens] - //100% Magically Grown. Vat to Table.//  |||||+^  [Elysian Greens] - //100% magically grown. Vat to table.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  27,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,250c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  9,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,250c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 27  |  3D8 + 2x Agi  |  24 - 96  |  -  |  2  | |  [[:Stats#Brawn]]: 27  |  3D8 + 2x Agi  |  24 - 96  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed].  |||||+|  [Brutal], [Fine], [Fortuitous], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Great Bow^^^^^ ^Great Bow^^^^^
-^  [Elysian Greens] - //100% Magically Grown. Vat to Table.//  |||||+^  [Elysian Greens] - //100% magically grown. Vat to table.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  64,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   3,000c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  16,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   3,000c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 36  |  4D8 + 2x Agi  |  27 - 108  |  -  |  2  | |  [[:Stats#Brawn]]: 36  |  4D8 + 2x Agi  |  27 - 108  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed].  |||||+|  [Brutal], [Fine], [Fortuitous], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Great Bow^^^^^ ^Great Bow^^^^^
-^  [Elysian Greens] - //100% Magically Grown. Vat to Table.//  |||||+^  [Elysian Greens] - //100% magically grown. Vat to table.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  125,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   3,750c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  25,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   3,750c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 45  |  5D8 + 2x Agi  |  30 - 120  |  -  |  2  | |  [[:Stats#Brawn]]: 45  |  5D8 + 2x Agi  |  30 - 120  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed].  |||||+|  [Brutal], [Fine], [Fortuitous], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a [Double Action.]\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ - **Alloy Arrow**: Gain additional Damage equal to your <wrap preview>[[:Stats:Agility]]</wrap>. \\ - **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  - **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ - **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>