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Great Bow

Great Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Precision]
Value 2,000c Upkeep 50c
Requirement Damage Range Ammo Hardpoints
Brawn: 7 D8 + 2x Agi 18 - 72 - 1
Traits
[Fine], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Performing the Combat Action with this Weapon requires a [Double Action.]

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

- Alloy Arrow: Gain additional Damage equal to your Agility.
- Silvered Arrow: This Weapon's Damage can't be reduce by Supernatural Armour.
- Poisoned Arrow: In addition to dealing Damage, successful Attacks apply D4 Poisoned Stacks.
- E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 Disrupted Stack.
- Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 Draining Stack.

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Great Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Precision]
Value 16,000c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 14 2D8 + 2x Agi 21 - 84 - 1
Traits
[Fine], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Performing the Combat Action with this Weapon requires a [Double Action.]

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

- Alloy Arrow: Gain additional Damage equal to your Agility.
- Silvered Arrow: This Weapon's Damage can't be reduce by Supernatural Armour.
- Poisoned Arrow: In addition to dealing Damage, successful Attacks apply D4 Poisoned Stacks.
- E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 Disrupted Stack.
- Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 Draining Stack.

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Great Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Precision]
Value 54,000c Upkeep 150c
Requirement Damage Range Ammo Hardpoints
Brawn: 21 3D8 + 2x Agi 24 - 96 - 1
Traits
[Fine], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Performing the Combat Action with this Weapon requires a [Double Action.]

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

- Alloy Arrow: Gain additional Damage equal to your Agility.
- Silvered Arrow: This Weapon's Damage can't be reduce by Supernatural Armour.
- Poisoned Arrow: In addition to dealing Damage, successful Attacks apply D4 Poisoned Stacks.
- E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 Disrupted Stack.
- Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 Draining Stack.

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Great Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Precision]
Value 128,000c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 28 4D8 + 2x Agi 27 - 108 - 1
Traits
[Fine], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Performing the Combat Action with this Weapon requires a [Double Action.]

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

- Alloy Arrow: Gain additional Damage equal to your Agility.
- Silvered Arrow: This Weapon's Damage can't be reduce by Supernatural Armour.
- Poisoned Arrow: In addition to dealing Damage, successful Attacks apply D4 Poisoned Stacks.
- E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 Disrupted Stack.
- Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 Draining Stack.

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Great Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Precision]
Value 250,000c Upkeep 250c
Requirement Damage Range Ammo Hardpoints
Brawn: 35 5D8 + 2x Agi 30 - 120 - 1
Traits
[Fine], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Performing the Combat Action with this Weapon requires a [Double Action.]

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

- Alloy Arrow: Gain additional Damage equal to your Agility.
- Silvered Arrow: This Weapon's Damage can't be reduce by Supernatural Armour.
- Poisoned Arrow: In addition to dealing Damage, successful Attacks apply D4 Poisoned Stacks.
- E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 Disrupted Stack.
- Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 Draining Stack.

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

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