This is an old revision of the document!


Great Bow

Great Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Precision]
Value 1,000c Upkeep 750c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 D8 + 2x Agi 18 - 72 - 2
Traits
[Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Performing the Combat Action with this Weapon requires a [Double Action.]

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

- Alloy Arrow: Gain additional Damage equal to your Agility.
- Silvered Arrow: This Weapon's Damage can't be reduce by Supernatural Armour.
- Poisoned Arrow: In addition to dealing Damage, successful Attacks apply D4 Poisoned Stacks.
- E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 Disrupted Stack.
- Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 Draining Stack.

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Great Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Precision]
Value 8,000c Upkeep 1,500c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 2D8 + 2x Agi 21 - 84 - 2
Traits
[Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Performing the Combat Action with this Weapon requires a [Double Action.]

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

- Alloy Arrow: Gain additional Damage equal to your Agility.
- Silvered Arrow: This Weapon's Damage can't be reduce by Supernatural Armour.
- Poisoned Arrow: In addition to dealing Damage, successful Attacks apply D4 Poisoned Stacks.
- E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 Disrupted Stack.
- Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 Draining Stack.

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Great Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Precision]
Value 27,000c Upkeep 2,250c
Requirement Damage Range Ammo Hardpoints
Brawn: 27 3D8 + 2x Agi 24 - 96 - 2
Traits
[Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Performing the Combat Action with this Weapon requires a [Double Action.]

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

- Alloy Arrow: Gain additional Damage equal to your Agility.
- Silvered Arrow: This Weapon's Damage can't be reduce by Supernatural Armour.
- Poisoned Arrow: In addition to dealing Damage, successful Attacks apply D4 Poisoned Stacks.
- E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 Disrupted Stack.
- Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 Draining Stack.

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Great Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Precision]
Value 64,000c Upkeep 3,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 36 4D8 + 2x Agi 27 - 108 - 2
Traits
[Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Performing the Combat Action with this Weapon requires a [Double Action.]

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

- Alloy Arrow: Gain additional Damage equal to your Agility.
- Silvered Arrow: This Weapon's Damage can't be reduce by Supernatural Armour.
- Poisoned Arrow: In addition to dealing Damage, successful Attacks apply D4 Poisoned Stacks.
- E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 Disrupted Stack.
- Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 Draining Stack.

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Great Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Precision]
Value 125,000c Upkeep 3,750c
Requirement Damage Range Ammo Hardpoints
Brawn: 45 5D8 + 2x Agi 30 - 120 - 2
Traits
[Brutal], [Fine], [Fortuitous], [Silenced] and [Two-Handed].
Effects
Performing the Combat Action with this Weapon requires a [Double Action.]

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Furthermore, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

- Alloy Arrow: Gain additional Damage equal to your Agility.
- Silvered Arrow: This Weapon's Damage can't be reduce by Supernatural Armour.
- Poisoned Arrow: In addition to dealing Damage, successful Attacks apply D4 Poisoned Stacks.
- E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 Disrupted Stack.
- Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 Draining Stack.

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits of the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Edit this page