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Great Flail

Great Flail
[DynaVision United] - Where we put the D in U.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 1,500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 8 D10 + 2x Agi 1 - 3 - 3
Traits
[Arc], [Brutal], [Close Combat], [Dangerous], [Fortuitous] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, resolve a [Successful] [Attack] with this [Weapon] against yourself.

Great Flail
[DynaVision United] - Where we put the D in U.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 6,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 16 2D10 + 2x Agi 1 - 6 - 3
Traits
[Arc], [Brutal], [Close Combat], [Dangerous], [Fortuitous] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, resolve a [Successful] [Attack] with this [Weapon] against yourself.

Great Flail
[DynaVision United] - Where we put the D in U.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 13,500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 24 3D10 + 2x Agi 3 - 12 - 3
Traits
[Arc], [Brutal], [Close Combat], [Dangerous], [Fortuitous] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, resolve a [Successful] [Attack] with this [Weapon] against yourself.

Great Flail
[DynaVision United] - Where we put the D in U.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 24,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 32 4D10 + 2x Agi 6 - 24 - 3
Traits
[Arc], [Brutal], [Close Combat], [Dangerous], [Fortuitous] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, resolve a [Successful] [Attack] with this [Weapon] against yourself.

Great Flail
[DynaVision United] - Where we put the D in U.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 37,500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 40 5D10 + 2x Agi 9 - 36 - 3
Traits
[Arc], [Brutal], [Close Combat], [Dangerous], [Fortuitous] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, resolve a [Successful] [Attack] with this [Weapon] against yourself.

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