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items:equipment:weapons:hand_bindings [2026/05/20 14:00] – created ms_ashitems:equipment:weapons:hand_bindings [2026/08/12 14:16] (current) ms_ash
Line 7: Line 7:
 ^  [Orc Corp] - //If it's not Orc, it's dork!//  ||||| ^  [Orc Corp] - //If it's not Orc, it's dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Brawn]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat] +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  150c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  10c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 2  |  D4 + Brawn   1  |  -  |   |+|  [[:Stats#Brawn]]: 2  |  D4 + Agi   1  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered], [Silenced] and [Trusty].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Silenced] [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|When this [Weapon] is [Unequipped], it is [Destroyed]. You keep a roll of tape on your person to reapply another instance of this [Weapon], as needed. As such, you can [Equip] it as many times as needed, on yourself or an [Ally] within [Adjacency], as an [Action]. When you [Equip] this [Weapon], you may [Equip] it in up to 2 [Hands] as a single [Action]. However, you are only keeping a roll of tape on your person and as such, no one would suspect it is a [Weapon], as [Appropriate]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When this [Weapon] is [Unequipped], it is [Destroyed]. You keep a roll of tape on your person to reapply another instance of this [Weapon], as needed. As such, you can [Equip] it as many times as needed, on yourself or an [Ally] within [Adjacency], as an [Action]. When you [Equip] this [Weapon], you may [Equip] it in up to 2 [Hands] as a single [Action]. However, you are only keeping a roll of tape on your person and as such, no one would suspect it is a [Weapon], as [Appropriate]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
Line 21: Line 21:
 ^  [Orc Corp] - //If it's not Orc, it's dork!//  ||||| ^  [Orc Corp] - //If it's not Orc, it's dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Brawn]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat] +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  600c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  40c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 4  |  2D4 + Brawn   1 - 2  |  -  |   |+|  [[:Stats#Brawn]]: 4  |  2D4 + Agi   1 - 2  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holsteredand [Silenced].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed][Silenced] & [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|When this [Weapon] is [Unequipped], it is [Destroyed]. You keep a roll of tape on your person to reapply another instance of this [Weapon], as needed. As such, you can [Equip] it as many times as needed, on yourself or an [Ally] within [Adjacency], as an [Action]. When you [Equip] this [Weapon], you may [Equip] it in up to 2 [Hands] as a single [Action]. However, you are only keeping a roll of tape on your person and as such, no one would suspect it is a [Weapon], as [Appropriate]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When this [Weapon] is [Unequipped], it is [Destroyed]. You keep a roll of tape on your person to reapply another instance of this [Weapon], as needed. As such, you can [Equip] it as many times as needed, on yourself or an [Ally] within [Adjacency], as an [Action]. When you [Equip] this [Weapon], you may [Equip] it in up to 2 [Hands] as a single [Action]. However, you are only keeping a roll of tape on your person and as such, no one would suspect it is a [Weapon], as [Appropriate]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
Line 35: Line 35:
 ^  [Orc Corp] - //If it's not Orc, it's dork!//  ||||| ^  [Orc Corp] - //If it's not Orc, it's dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Brawn]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat] +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,350c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  90c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   90c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 6  |  3D4 + Brawn   1 - 3  |  -  |   |+|  [[:Stats#Brawn]]: 6  |  3D4 + Agi   1 - 3  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holsteredand [Silenced].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed][Silenced] & [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|When this [Weapon] is [Unequipped], it is [Destroyed]. You keep a roll of tape on your person to reapply another instance of this [Weapon], as needed. As such, you can [Equip] it as many times as needed, on yourself or an [Ally] within [Adjacency], as an [Action]. When you [Equip] this [Weapon], you may [Equip] it in up to 2 [Hands] as a single [Action]. However, you are only keeping a roll of tape on your person and as such, no one would suspect it is a [Weapon], as [Appropriate]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When this [Weapon] is [Unequipped], it is [Destroyed]. You keep a roll of tape on your person to reapply another instance of this [Weapon], as needed. As such, you can [Equip] it as many times as needed, on yourself or an [Ally] within [Adjacency], as an [Action]. When you [Equip] this [Weapon], you may [Equip] it in up to 2 [Hands] as a single [Action]. However, you are only keeping a roll of tape on your person and as such, no one would suspect it is a [Weapon], as [Appropriate]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 49: Line 49:
 ^  [Orc Corp] - //If it's not Orc, it's dork!//  ||||| ^  [Orc Corp] - //If it's not Orc, it's dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Brawn]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat] +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  2,400c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  160c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   160c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 8  |  4D4 + Brawn   1 - 6  |  -  |   |+|  [[:Stats#Brawn]]: 8  |  4D4 + Agi   1 - 6  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holsteredand [Silenced].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed][Silenced] & [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|When this [Weapon] is [Unequipped], it is [Destroyed]. You keep a roll of tape on your person to reapply another instance of this [Weapon], as needed. As such, you can [Equip] it as many times as needed, on yourself or an [Ally] within [Adjacency], as an [Action]. When you [Equip] this [Weapon], you may [Equip] it in up to 2 [Hands] as a single [Action]. However, you are only keeping a roll of tape on your person and as such, no one would suspect it is a [Weapon], as [Appropriate]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When this [Weapon] is [Unequipped], it is [Destroyed]. You keep a roll of tape on your person to reapply another instance of this [Weapon], as needed. As such, you can [Equip] it as many times as needed, on yourself or an [Ally] within [Adjacency], as an [Action]. When you [Equip] this [Weapon], you may [Equip] it in up to 2 [Hands] as a single [Action]. However, you are only keeping a roll of tape on your person and as such, no one would suspect it is a [Weapon], as [Appropriate]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 63: Line 63:
 ^  [Orc Corp] - //If it's not Orc, it's dork!//  ||||| ^  [Orc Corp] - //If it's not Orc, it's dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Brawn]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat] +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  3,750c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  250c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   250c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 10  |  5D4 + Brawn   3 - 12  |  -  |   |+|  [[:Stats#Brawn]]: 10  |  5D4 + Agi   3 - 12  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holsteredand [Silenced].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed][Silenced] & [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|When this [Weapon] is [Unequipped], it is [Destroyed]. You keep a roll of tape on your person to reapply another instance of this [Weapon], as needed. As such, you can [Equip] it as many times as needed, on yourself or an [Ally] within [Adjacency], as an [Action]. When you [Equip] this [Weapon], you may [Equip] it in up to 2 [Hands] as a single [Action]. However, you are only keeping a roll of tape on your person and as such, no one would suspect it is a [Weapon], as [Appropriate]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When this [Weapon] is [Unequipped], it is [Destroyed]. You keep a roll of tape on your person to reapply another instance of this [Weapon], as needed. As such, you can [Equip] it as many times as needed, on yourself or an [Ally] within [Adjacency], as an [Action]. When you [Equip] this [Weapon], you may [Equip] it in up to 2 [Hands] as a single [Action]. However, you are only keeping a roll of tape on your person and as such, no one would suspect it is a [Weapon], as [Appropriate]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>