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Hand Crossbow

The Hand Crossbow is a compact, one-handed ranged weapon often designed to be braced against the forearm, secured with a wrist mount that allows the user to reload and fire with a single hand. Its tensioned string mechanism stores significant energy without requiring the wielder to physically draw it, granting it greater power than most manually-drawn traditional weapons of similar size. As a V.G.M. design, it blends contemporary metallurgy with dwarven runecraft, making it unusually compatible with modern attachments and technical modifications compared to other “traditional” armaments. In practice, it offers a quiet, precise alternative to pistols, favoured by those who want the reliability of ancient mechanics enhanced by modern craft.


When contact-era tacticians first catalogued Federation arsenals, many cultures, such as human, gnome, and devlins, assumed that “primitive” blades, spears, and crossbows were little more than cultural affectations. They were unpleasantly surprised to discover that many forging traditions, such as elven and dwarven arcane forging, had kept these weapons not only relevant, but lethally competitive with firearms and energy systems. Runic tempering, living alloys, and enchantment-laced craftsmanship meant that a well-made crossbow bolt could punch as hard as a pistol round, and do so in eerie silence. In hindsight, scholars now admit that technological progress never replaced tradition — it simply gave tradition better teeth.

Hand Crossbow
[V. M. G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 500c Upkeep 25c
Requirement Damage Range Ammo Hardpoints
Brawn: 2 D6 + Agi 6 - 24 1 2
Traits
[Balanced], [Dangerous], [Fortuitous], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Hand Crossbow
[V. M. G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 4,000c Upkeep 50c
Requirement Damage Range Ammo Hardpoints
Brawn: 4 2D6 + Agi 9 - 36 1 2
Traits
[Balanced], [Dangerous], [Fortuitous], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Hand Crossbow
[V. M. G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 13,500c Upkeep 75c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 3D6 + Agi 12 - 48 1 2
Traits
[Balanced], [Dangerous], [Fortuitous], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Hand Crossbow
[V. M. G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 32,000c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 4D6 + Agi 15 - 60 1 2
Traits
[Balanced], [Dangerous], [Fortuitous], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Hand Crossbow
[V. M. G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 62,500c Upkeep 125c
Requirement Damage Range Ammo Hardpoints
Brawn: 10 5D6 + Agi 18 - 72 1 2
Traits
[Balanced], [Dangerous], [Fortuitous], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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