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Handitzer
| Handitzer | |||||
|---|---|---|---|---|---|
| Industrial Industries - The industry leader in the Industry industry. | |||||
| Archetype | Weapon | Subtype | Ballistic | ||
| Skill | Athletics | Mastery | Explosives | ||
| Value | 15,000c | Upkeep | 300c | ||
| Requirement | Damage | Range | Ammo | HardPoints | |
| Brawn: 15 | 4D8 + 10 | 18 - 72 | 1 | 6 | |
| Traits | |||||
| Two-Handed, Loud, Fine, Vicious, Dangerous, Armour Piercing*, Blast* (*See Effect) | |||||
| Effects | |||||
| When you perform the Reload Action on this Weapon, it requires a Double Action. Should you be able to do so as a Quick Action, then it requires a Double Quick Action instead. In addition, at the start of each Encounter, you nominate if the Handitzer is loaded with one of the following: - High Explosive Munitions: grants the Blast Property - Armour Piercing Munitions: grants the Armour Piercing Property. In addition, whenever you perform the Reload Action with this Weapon, you may change the type of Munitions loaded into the Weapon. This is separate to any Round Upgrades you may have installed, meaning it is possible to load both a type of Round and a type of Munition at the same time. You may change both during a single Reload Action. (Please note, multiple instances of the same Property, such as Blast, don't stack). |
|||||
| Handitzer | |||||
|---|---|---|---|---|---|
| Industrial Industries - The industry leader in the Industry industry. | |||||
| Archetype | Weapon | Subtype | Ballistic | ||
| Skill | Athletics | Mastery | Explosives | ||
| Value | 120,000c | Upkeep | 600c | ||
| Requirement | Damage | Range | Ammo | HardPoints | |
| Brawn: 30 | 8D8 + 20 | 21 - 84 | 1 | 6 | |
| Traits | |||||
| Two-Handed, Loud, Fine, Vicious, Dangerous, Armour Piercing*, Blast* (*See Effect) | |||||
| Effects | |||||
| When you perform the Reload Action on this Weapon, it requires a Double Action. Should you be able to do so as a Quick Action, then it requires a Double Quick Action instead. In addition, at the start of each Encounter, you nominate if the Handitzer is loaded with one of the following: - High Explosive Munitions: grants the Blast Property - Armour Piercing Munitions: grants the Armour Piercing Property. In addition, whenever you perform the Reload Action with this Weapon, you may change the type of Munitions loaded into the Weapon. This is separate to any Round Upgrades you may have installed, meaning it is possible to load both a type of Round and a type of Munition at the same time. You may change both during a single Reload Action. (Please note, multiple instances of the same Property, such as Blast, don't stack). |
|||||
| Handitzer | |||||
|---|---|---|---|---|---|
| Industrial Industries - The industry leader in the Industry industry. | |||||
| Archetype | Weapon | Subtype | Ballistic | ||
| Skill | Athletics | Mastery | Explosives | ||
| Value | 405,000c | Upkeep | 900c | ||
| Requirement | Damage | Range | Ammo | HardPoints | |
| Brawn: 45 | 12D8 + 30 | 24 - 96 | 1 | 6 | |
| Traits | |||||
| Two-Handed, Loud, Fine, Vicious, Dangerous, Armour Piercing*, Blast* (*See Effect) | |||||
| Effects | |||||
| When you perform the Reload Action on this Weapon, it requires a Double Action. Should you be able to do so as a Quick Action, then it requires a Double Quick Action instead. In addition, at the start of each Encounter, you nominate if the Handitzer is loaded with one of the following: - High Explosive Munitions: grants the Blast Property - Armour Piercing Munitions: grants the Armour Piercing Property. In addition, whenever you perform the Reload Action with this Weapon, you may change the type of Munitions loaded into the Weapon. This is separate to any Round Upgrades you may have installed, meaning it is possible to load both a type of Round and a type of Munition at the same time. You may change both during a single Reload Action. (Please note, multiple instances of the same Property, such as Blast, don't stack). |
|||||
| Handitzer | |||||
|---|---|---|---|---|---|
| Industrial Industries - The industry leader in the Industry industry. | |||||
| Archetype | Weapon | Subtype | Ballistic | ||
| Skill | Athletics | Mastery | Explosives | ||
| Value | 960,000c | Upkeep | 1,200c | ||
| Requirement | Damage | Range | Ammo | HardPoints | |
| Brawn: 60 | 16D8 + 40 | 27 - 108 | 1 | 6 | |
| Traits | |||||
| Two-Handed, Loud, Fine, Vicious, Dangerous, Armour Piercing*, Blast* (*See Effect) | |||||
| Effects | |||||
| When you perform the Reload Action on this Weapon, it requires a Double Action. Should you be able to do so as a Quick Action, then it requires a Double Quick Action instead. In addition, at the start of each Encounter, you nominate if the Handitzer is loaded with one of the following: - High Explosive Munitions: grants the Blast Property - Armour Piercing Munitions: grants the Armour Piercing Property. In addition, whenever you perform the Reload Action with this Weapon, you may change the type of Munitions loaded into the Weapon. This is separate to any Round Upgrades you may have installed, meaning it is possible to load both a type of Round and a type of Munition at the same time. You may change both during a single Reload Action. (Please note, multiple instances of the same Property, such as Blast, don't stack). |
|||||
| Handitzer | |||||
|---|---|---|---|---|---|
| Industrial Industries - The industry leader in the Industry industry. | |||||
| Archetype | Weapon | Subtype | Ballistic | ||
| Skill | Athletics | Mastery | Explosives | ||
| Value | 1,875,000c | Upkeep | 1,500c | ||
| Requirement | Damage | Range | Ammo | HardPoints | |
| Brawn: 75 | 20D8 + 50 | 30 - 120 | 1 | 6 | |
| Traits | |||||
| Two-Handed, Loud, Fine, Vicious, Dangerous, Armour Piercing*, Blast* (*See Effect) | |||||
| Effects | |||||
| When you perform the Reload Action on this Weapon, it requires a Double Action. Should you be able to do so as a Quick Action, then it requires a Double Quick Action instead. In addition, at the start of each Encounter, you nominate if the Handitzer is loaded with one of the following: - High Explosive Munitions: grants the Blast Property - Armour Piercing Munitions: grants the Armour Piercing Property. In addition, whenever you perform the Reload Action with this Weapon, you may change the type of Munitions loaded into the Weapon. This is separate to any Round Upgrades you may have installed, meaning it is possible to load both a type of Round and a type of Munition at the same time. You may change both during a single Reload Action. (Please note, multiple instances of the same Property, such as Blast, don't stack). |
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