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Handitzer
| Handitzer | ||||
|---|---|---|---|---|
| [Industrial Industries] - Your industry leader in the Industry industry. | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 15,000c | Upkeep | 300c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 15 | Below | 18 - 72 | 1 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]. | ||||
| Effects | ||||
| When you perform the [Reload] [Action] on this [Weapon], it requires a [Double Action]. You can't perform the [Reload] [Action] as a [Quick Action] on this [Weapon]. In addition, at the start of each [Encounter], or any time you perform the [Reload] [Action], you must nominate the munitions that are loaded into the [Handitzer], from the following: High Explosive Munitions: The [Handitzer]'s [Damage] is 3D8 + 15 and gains the [Blast] [Ability]. Armour Piercing Munitions: The [Handitzer]'s [Damage] is 2D8 + 10 and gains the [Armour Piercing] [Ability]. Grapeshot Munitions: The [Handitzer]'s [Damage] is D8 + 5 and gains the [Buckshot: 8] and [Arc] [Abilities]. Furthermore, Munitions and Rounds, from installed [Mods], are different. A [Handitzer] can have both Munitions and Rounds loaded at the same time, gaining the benefits of both. You can change both, when you perform the [Reload] [Action]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself. |
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| Handitzer | ||||
|---|---|---|---|---|
| [Industrial Industries] - Your industry leader in the Industry industry. | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 120,000c | Upkeep | 600c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 30 | Below | 21 - 84 | 1 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]. | ||||
| Effects | ||||
| When you perform the [Reload] [Action] on this [Weapon], it requires a [Double Action]. You can't perform the [Reload] [Action] as a [Quick Action] on this [Weapon]. In addition, at the start of each [Encounter], or any time you perform the [Reload] [Action], you must nominate the munitions that are loaded into the [Handitzer], from the following: High Explosive Munitions: The [Handitzer]'s [Damage] is 6D8 + 30 and gains the [Blast] [Ability]. Armour Piercing Munitions: The [Handitzer]'s [Damage] is 4D8 + 20 and gains the [Armour Piercing] [Ability]. Grapeshot Munitions: The [Handitzer]'s [Damage] is 2D8 + 10 and gains the [Buckshot: 8] and [Arc] [Abilities]. Furthermore, Munitions and Rounds, from installed [Mods], are different. A [Handitzer] can have both Munitions and Rounds loaded at the same time, gaining the benefits of both. You can change both, when you perform the [Reload] [Action]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself. |
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| Handitzer | ||||
|---|---|---|---|---|
| [Industrial Industries] - Your industry leader in the Industry industry. | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 405,000c | Upkeep | 900c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 45 | Below | 24 - 96 | 1 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]. | ||||
| Effects | ||||
| When you perform the [Reload] [Action] on this [Weapon], it requires a [Double Action]. You can't perform the [Reload] [Action] as a [Quick Action] on this [Weapon]. In addition, at the start of each [Encounter], or any time you perform the [Reload] [Action], you must nominate the munitions that are loaded into the [Handitzer], from the following: High Explosive Munitions: The [Handitzer]'s [Damage] is 9D8 + 45 and gains the [Blast] [Ability]. Armour Piercing Munitions: The [Handitzer]'s [Damage] is 3D8 + 30 and gains the [Armour Piercing] [Ability]. Grapeshot Munitions: The [Handitzer]'s [Damage] is 3D8 + 15 and gains the [Buckshot: 8] and [Arc] [Abilities]. Furthermore, Munitions and Rounds, from installed [Mods], are different. A [Handitzer] can have both Munitions and Rounds loaded at the same time, gaining the benefits of both. You can change both, when you perform the [Reload] [Action]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself. |
||||
| Handitzer | ||||
|---|---|---|---|---|
| [Industrial Industries] - Your industry leader in the Industry industry. | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 960,000c | Upkeep | 1,200c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 60 | Below | 27 - 108 | 1 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]. | ||||
| Effects | ||||
| When you perform the [Reload] [Action] on this [Weapon], it requires a [Double Action]. You can't perform the [Reload] [Action] as a [Quick Action] on this [Weapon]. In addition, at the start of each [Encounter], or any time you perform the [Reload] [Action], you must nominate the munitions that are loaded into the [Handitzer], from the following: High Explosive Munitions: The [Handitzer]'s [Damage] is 12D8 + 60 and gains the [Blast] [Ability]. Armour Piercing Munitions: The [Handitzer]'s [Damage] is 8D8 + 40 and gains the [Armour Piercing] [Ability]. Grapeshot Munitions: The [Handitzer]'s [Damage] is 4D8 + 20 and gains the [Buckshot: 8] and [Arc] [Abilities]. Furthermore, Munitions and Rounds, from installed [Mods], are different. A [Handitzer] can have both Munitions and Rounds loaded at the same time, gaining the benefits of both. You can change both, when you perform the [Reload] [Action]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself. |
||||
| Handitzer | ||||
|---|---|---|---|---|
| [Industrial Industries] - Your industry leader in the Industry industry. | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 1,875,000c | Upkeep | 1,500c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 75 | Below | 30 - 120 | 1 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]. | ||||
| Effects | ||||
| When you perform the [Reload] [Action] on this [Weapon], it requires a [Double Action]. You can't perform the [Reload] [Action] as a [Quick Action] on this [Weapon]. In addition, at the start of each [Encounter], or any time you perform the [Reload] [Action], you must nominate the munitions that are loaded into the [Handitzer], from the following: High Explosive Munitions: The [Handitzer]'s [Damage] is 15D8 + 75 and gains the [Blast] [Ability]. Armour Piercing Munitions: The [Handitzer]'s [Damage] is 10D8 + 50 and gains the [Armour Piercing] [Ability]. Grapeshot Munitions: The [Handitzer]'s [Damage] is 5D8 + 25 and gains the [Buckshot: 8] and [Arc] [Abilities]. Furthermore, Munitions and Rounds, from installed [Mods], are different. A [Handitzer] can have both Munitions and Rounds loaded at the same time, gaining the benefits of both. You can change both, when you perform the [Reload] [Action]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself. |
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