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Handitzer

Handitzer
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 15,000c Upkeep 300c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 Below 18 - 72 1 6
Traits
[Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious].
Effects
When you perform the [Reload] [Action] on this [Weapon], it requires a [Double Action]. You can't perform the [Reload] [Action] as a [Quick Action] on this [Weapon].

In addition, at the start of each [Encounter], or any time you perform the [Reload] [Action], you must nominate the munitions that are loaded into the [Handitzer], from the following:

High Explosive Munitions: The [Handitzer]'s [Damage] is 3D8 + 15 and gains the [Blast] [Ability].
Armour Piercing Munitions: The [Handitzer]'s [Damage] is 2D8 + 10 and gains the [Armour Piercing] [Ability].
Grapeshot Munitions: The [Handitzer]'s [Damage] is D8 + 5 and gains the [Buckshot: 8] and [Arc] [Abilities].

Furthermore, Munitions and Rounds, from installed [Mods], are different. A [Handitzer] can have both Munitions and Rounds loaded at the same time, gaining the benefits of both. You can change both, when you perform the [Reload] [Action].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself.

Handitzer
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 120,000c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 Below 21 - 84 1 6
Traits
[Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious].
Effects
When you perform the [Reload] [Action] on this [Weapon], it requires a [Double Action]. You can't perform the [Reload] [Action] as a [Quick Action] on this [Weapon].

In addition, at the start of each [Encounter], or any time you perform the [Reload] [Action], you must nominate the munitions that are loaded into the [Handitzer], from the following:

High Explosive Munitions: The [Handitzer]'s [Damage] is 6D8 + 30 and gains the [Blast] [Ability].
Armour Piercing Munitions: The [Handitzer]'s [Damage] is 4D8 + 20 and gains the [Armour Piercing] [Ability].
Grapeshot Munitions: The [Handitzer]'s [Damage] is 2D8 + 10 and gains the [Buckshot: 8] and [Arc] [Abilities].

Furthermore, Munitions and Rounds, from installed [Mods], are different. A [Handitzer] can have both Munitions and Rounds loaded at the same time, gaining the benefits of both. You can change both, when you perform the [Reload] [Action].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].

Handitzer
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 405,000c Upkeep 900c
Requirement Damage Range Ammo Hardpoints
Brawn: 45 Below 24 - 96 1 6
Traits
[Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious].
Effects
When you perform the [Reload] [Action] on this [Weapon], it requires a [Double Action]. You can't perform the [Reload] [Action] as a [Quick Action] on this [Weapon].

In addition, at the start of each [Encounter], or any time you perform the [Reload] [Action], you must nominate the munitions that are loaded into the [Handitzer], from the following:

High Explosive Munitions: The [Handitzer]'s [Damage] is 9D8 + 45 and gains the [Blast] [Ability].
Armour Piercing Munitions: The [Handitzer]'s [Damage] is 3D8 + 30 and gains the [Armour Piercing] [Ability].
Grapeshot Munitions: The [Handitzer]'s [Damage] is 3D8 + 15 and gains the [Buckshot: 8] and [Arc] [Abilities].

Furthermore, Munitions and Rounds, from installed [Mods], are different. A [Handitzer] can have both Munitions and Rounds loaded at the same time, gaining the benefits of both. You can change both, when you perform the [Reload] [Action].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].

Handitzer
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 960,000c Upkeep 1,200c
Requirement Damage Range Ammo Hardpoints
Brawn: 60 Below 27 - 108 1 6
Traits
[Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious].
Effects
When you perform the [Reload] [Action] on this [Weapon], it requires a [Double Action]. You can't perform the [Reload] [Action] as a [Quick Action] on this [Weapon].

In addition, at the start of each [Encounter], or any time you perform the [Reload] [Action], you must nominate the munitions that are loaded into the [Handitzer], from the following:

High Explosive Munitions: The [Handitzer]'s [Damage] is 12D8 + 60 and gains the [Blast] [Ability].
Armour Piercing Munitions: The [Handitzer]'s [Damage] is 8D8 + 40 and gains the [Armour Piercing] [Ability].
Grapeshot Munitions: The [Handitzer]'s [Damage] is 4D8 + 20 and gains the [Buckshot: 8] and [Arc] [Abilities].

Furthermore, Munitions and Rounds, from installed [Mods], are different. A [Handitzer] can have both Munitions and Rounds loaded at the same time, gaining the benefits of both. You can change both, when you perform the [Reload] [Action].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].

Handitzer
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 1,875,000c Upkeep 1,500c
Requirement Damage Range Ammo Hardpoints
Brawn: 75 Below 30 - 120 1 6
Traits
[Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious].
Effects
When you perform the [Reload] [Action] on this [Weapon], it requires a [Double Action]. You can't perform the [Reload] [Action] as a [Quick Action] on this [Weapon].

In addition, at the start of each [Encounter], or any time you perform the [Reload] [Action], you must nominate the munitions that are loaded into the [Handitzer], from the following:

High Explosive Munitions: The [Handitzer]'s [Damage] is 15D8 + 75 and gains the [Blast] [Ability].
Armour Piercing Munitions: The [Handitzer]'s [Damage] is 10D8 + 50 and gains the [Armour Piercing] [Ability].
Grapeshot Munitions: The [Handitzer]'s [Damage] is 5D8 + 25 and gains the [Buckshot: 8] and [Arc] [Abilities].

Furthermore, Munitions and Rounds, from installed [Mods], are different. A [Handitzer] can have both Munitions and Rounds loaded at the same time, gaining the benefits of both. You can change both, when you perform the [Reload] [Action].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].

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