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items:equipment:weapons:harp_of_heavens [2025/10/28 11:36] – adding preview mentleitems:equipment:weapons:harp_of_heavens [2026/06/12 11:04] (current) – external edit 127.0.0.1
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-====== Harp of Heavens ======+====== Harp Of Heavens ======  
 +//A Harp of Heavens is a two-handed enchanted instrument refashioned into an assault weapon by the thaumaturges of Mammon Swarve Financial. When its strings are drawn, it releases a single, perfect note that carries as much through reality as through the air, striking at the essence of those nearby rather than their bodies. This harmonic blast tears at souls without distinction — it makes no separation between ally or enemy, living or mechanical, sanctified or corrupt. Beautiful to play and catastrophic to hear, the Harp is most effective when its wielder stands alone, letting its song of destruction resonate without fear of collateral damage.//\\ 
 +---- 
 +//Behold a weapon shaped like faith: the Harp of Heavens, modelled after the aesthetic of Humanity’s long-extinguished religion of Christianity, where beauty and annihilation walked hand in hand. Crafted by Mammon Swarve Financial, it delivers a catastrophic, soul-shattering blast wrapped in the elegance of a relic from a bygone era. Hold history in your hands — and let heaven sing for you, just once. Buy the Harp Of Heaven's today!//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Harp of Heavens^^^^^ +^Harp Of Heavens^^^^^ 
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 4  |  3D8 + <wrap preview>[[:Stats:Wits]]</wrap>   -  |  -  |  -  |+|  [[:Stats#Brawn]]: 4  |  3D8 + Wits  |  24   -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Magical], [Brutal] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|This Weapon doesn'Attack normally, and as such can not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept]] Actions. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ All Characters other than yourself, within 36 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Harp of Heavens. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. and as such this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.|||||+|This [Weapondoesn'perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range]must perform a [Will Save] against the [Totalof the [Attack]. If [Failed], they take [Damagefrom this [Weapon]. If [Critically Failed], they suffer an [Injury] or [Malfunction] instead of receiving [Damage], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Harp of Heavens^^^^^ +^Harp Of Heavens^^^^^ 
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|8,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  6D8 + <wrap preview>[[:Stats:Wits]]</wrap>x2   -  |  -  |  -  |+|  [[:Stats#Brawn]]: 8  |  6D8 + Wits  |  36   -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Magical], [Brutal] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|This Weapon doesn'Attack normally, and as such can not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept]] Actions. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ All Characters other than yourself, within 48 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Harp of Heavens. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. and as such this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.|||||+|This [Weapondoesn'perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range]must perform a [Will Save] against the [Totalof the [Attack]. If [Failed], they take [Damagefrom this [Weapon]. If [Critically Failed], they suffer an [Injury] or [Malfunction] instead of receiving [Damage], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Harp of Heavens^^^^^ +^Harp Of Heavens^^^^^ 
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|27,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 9,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 12  |  9D8 + <wrap preview>[[:Stats:Wits]]</wrap>x3   -  |  -  |  -  |+|  [[:Stats#Brawn]]: 12  |  9D8 + Wits  |  48   -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Magical], [Brutal] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|This Weapon doesn'Attack normally, and as such can not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept]] Actions. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ All Characters other than yourself, within 60 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Harp of Heavens. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. and as such this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.|||||+|This [Weapondoesn'perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range]must perform a [Will Save] against the [Totalof the [Attack]. If [Failed], they take [Damagefrom this [Weapon]. If [Critically Failed], they suffer an [Injury] or [Malfunction] instead of receiving [Damage], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Harp of Heavens^^^^^ +^Harp Of Heavens^^^^^ 
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|64,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 16,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 16  |  12D8 + <wrap preview>[[:Stats:Wits]]</wrap>x4   -  |  -  |  -  |+|  [[:Stats#Brawn]]: 16  |  12D8 + Wits  |  60   -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Magical], [Brutal] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|This Weapon doesn'Attack normally, and as such can not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept]] Actions. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ All Characters other than yourself, within 72 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Harp of Heavens. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. and as such this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.|||||+|This [Weapondoesn'perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range]must perform a [Will Save] against the [Totalof the [Attack]. If [Failed], they take [Damagefrom this [Weapon]. If [Critically Failed], they suffer an [Injury] or [Malfunction] instead of receiving [Damage], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Harp of Heavens^^^^^ +^Harp Of Heavens^^^^^ 
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|125,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 25,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 20  |  15D8 + <wrap preview>[[:Stats:Wits]]</wrap>x5   -  |  -  |  -  |+|  [[:Stats#Brawn]]: 20  |  15D8 + Wits  |  72   -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Magical], [Brutal] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|This Weapon doesn'Attack normally, and as such can not perform the [[:Base_Actions:Opportunity Attack]] or [[:Base_Actions:Intercept]] Actions. Instead while [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability \\ \\ **Action** \\ All Characters other than yourself, within 84 Units, perform a [[:Shortcuts#Will Save]] (Vs [[:Skills#Magic]]). If failed, they take Damage from the Harp of Heavens. If [[Game_Mechanics:Critical Failure|Critically Failed]], they suffer an [[Game_Mechanics:Injuries|Injury]] instead, as if by an Attack. and as such this can be Downgraded with the [[:Base_Actions:Mettle]] Action as normal.|||||+|This [Weapondoesn'perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range]must perform a [Will Save] against the [Totalof the [Attack]. If [Failed], they take [Damagefrom this [Weapon]. If [Critically Failed], they suffer an [Injury] or [Malfunction] instead of receiving [Damage], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5b - Jan / 2026 
 +  * Lore added 
 +  * Wording clarified 
 +</WRAP>