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| items:equipment:weapons:heavy_auto-flashrifle [2026/02/22 12:40] – ms_ash | items:equipment:weapons:heavy_auto-flashrifle [2026/08/03 13:46] (current) – ms_ash |
|---|
| //“Not all solutions need to be loud. Some simply need to be precise.\\ | //“Not all solutions need to be loud. Some simply need to be precise.\\ |
| \\ | \\ |
| The Heavy Auto-Flashrifle from WyvernWorks Studios delivers sustained, mid-range performance through refined Flash Tech — translating intent into action with clean, uninterrupted output. No ammunition logistics. No mechanical excess. Just consistent, armour-penetrating clarity.\\ | The Heavy Auto-Flashrifle from WyvernWorks Studios delivers sustained, mid-range performance through refined Flash Tech, translating intent into action with clean, uninterrupted output. No ammunition logistics. No mechanical excess. Just consistent, armour-penetrating clarity.\\ |
| \\ | \\ |
| When situations escalate, choose the platform that responds with certainty. Choose the light in the dark. Choose Flash.”//\\ | When situations escalate, choose the platform that responds with certainty. Choose the light in the dark. Choose Flash.”//\\ |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Auto-Flashrifle^^^^^ | ^Heavy Auto-Flashrifle^^^^^ |
| ^ [WyvernWorks Studios] - //Your Childhood, Copyrighted.// ||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 9c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 20c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 8 | D6 + 3 | 6 - 24 | 5 | 4 | | | [[:Stats#Brawn]]: 8 | D6 + 3 | 6 - 24 | 5 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range] and [Two-Handed]. ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Auto-Flashrifle^^^^^ | ^Heavy Auto-Flashrifle^^^^^ |
| ^ [WyvernWorks Studios] - //Your Childhood, Copyrighted.// ||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 28,800c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 18c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 16,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 40c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 16 | 2D6 + 6 | 9 - 36 | 5 | 4 | | | [[:Stats#Brawn]]: 16 | 2D6 + 6 | 9 - 36 | 5 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range] and [Two-Handed]. ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Auto-Flashrifle^^^^^ | ^Heavy Auto-Flashrifle^^^^^ |
| ^ [WyvernWorks Studios] - //Your Childhood, Copyrighted.// ||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 97,200c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 27c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 36,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 60c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 24 | 3D6 + 9 | 12 - 48 | 5 | 4 | | | [[:Stats#Brawn]]: 24 | 3D6 + 9 | 12 - 48 | 5 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range] and [Two-Handed]. ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Auto-Flashrifle^^^^^ | ^Heavy Auto-Flashrifle^^^^^ |
| ^ [WyvernWorks Studios] - //Your Childhood, Copyrighted.// ||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 230,400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 36c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 64,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 80c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 32 | 4D6 + 12 | 15 - 60 | 5 | 4 | | | [[:Stats#Brawn]]: 32 | 4D6 + 12 | 15 - 60 | 5 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range] and [Two-Handed]. ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Auto-Flashrifle^^^^^ | ^Heavy Auto-Flashrifle^^^^^ |
| ^ [WyvernWorks Studios] - //Your Childhood, Copyrighted.// ||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 450,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 45c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 100,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 100c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 40 | 5D6 + 15 | 18 - 72 | 5 | 4 | | | [[:Stats#Brawn]]: 40 | 5D6 + 15 | 18 - 72 | 5 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range] and [Two-Handed]. ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Feb 2026 |
| | * Lore added |
| | * Fortuitous - Injury |
| | * Added Dangerous - Weapon Jam |
| | * Ammo increased to 5 from 3 |
| | Version 0.5b - June 2026 |
| | * Signature Range Ability removed |
| | * Value and Upkeep adjusted to reflect this change |
| | Version 0.5c - Aug 2026 |
| | * Error in Upkeep fixed |
| | * Upkeep increased to 20c from 10c |
| </WRAP> | </WRAP> |