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Heavy Auto-Flashrifle
The Heavy Auto-Flashrifle is a two-handed, fully automatic energy rifle manufactured by WyvernWorks Studios, utilizing Flash Tech to project sustained light-based fire at mid-range. Its reinforced frame and enlarged power systems increase output and capacity, delivering enhanced firepower at the cost of greater weight and handling demand. While individual emissions lack the concussive force of ballistic weapons, they provide consistent armour penetration across prolonged engagements. Though expensive to acquire, its rechargeable design reduces ongoing logistical burden, and its widespread adoption improves availability while limiting resale value.
“Not all solutions need to be loud. Some simply need to be precise.
The Heavy Auto-Flashrifle from WyvernWorks Studios delivers sustained, mid-range performance through refined Flash Tech, translating intent into action with clean, uninterrupted output. No ammunition logistics. No mechanical excess. Just consistent, armour-penetrating clarity.
When situations escalate, choose the platform that responds with certainty. Choose the light in the dark. Choose Flash.”
| Heavy Auto-Flashrifle | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 4,000c | Upkeep | 10c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 8 | D6 + 3 | 6 - 24 | 5 | 4 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Auto-Flashrifle | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 16,000c | Upkeep | 20c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 16 | 2D6 + 6 | 9 - 36 | 5 | 4 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Auto-Flashrifle | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 36,000c | Upkeep | 30c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 24 | 3D6 + 9 | 12 - 48 | 5 | 4 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Auto-Flashrifle | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 64,000c | Upkeep | 40c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 32 | 4D6 + 12 | 15 - 60 | 5 | 4 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Auto-Flashrifle | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 100,000c | Upkeep | 50c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 40 | 5D6 + 15 | 18 - 72 | 5 | 4 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
Changelog
Version 0.5b - Feb 2026
- Lore added
- Fortuitous - Injury
- Added Dangerous - Weapon Jam
- Ammo increased to 5 from 3
