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Heavy Autorifle

The Heavy Autorifle is a two-handed, fully automatic ballistic rifle produced by Orc Corp, engineered for enhanced output in sustained mid-range engagements. Its enlarged frame and extended rifling provide increased stopping power and ammunition capacity, though at the cost of greater overall weight and handling demand. Designed as a robust general-purpose platform, it favours sustained pressure over mobility, rewarding operators who can manage its heft. While inexpensive to acquire due to mass production, its reliance on conventional munitions results in ongoing operational costs, and its widespread availability limits resale value despite its elevated battlefield performance.


“Join over 9.2 trillion satisfied households per Mark who trust the Heavy Autorifle from Orc Corp for home defense, vehicle security, and tasteful interior display. With proven reliability across 87% of active conflict zones, it’s the all-purpose solution families return to generation after generation. Affordable to acquire and always in stock, it’s never been easier to become part of a growing tradition. Orc Corp — bringing dependable firepower into homes just like yours!”

Heavy Autorifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 900c Upkeep 180c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 D8 + 6 6 - 24 5 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Autorifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 7,200c Upkeep 360c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 2D8 + 12 9 - 36 5 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Autorifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 24,300c Upkeep 540c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 3D8 + 18 12 - 48 5 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Autorifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 57,600c Upkeep 720c
Requirement Damage Range Ammo Hardpoints
Brawn: 32 4D8 + 24 15 - 60 5 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Autorifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 112,500c Upkeep 900c
Requirement Damage Range Ammo Hardpoints
Brawn: 40 5D8 + 30 18 - 72 5 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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