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items:equipment:weapons:heavy_flash_pistol [2025/10/28 11:33] – adding preview mentleitems:equipment:weapons:heavy_flash_pistol [2026/06/18 12:54] (current) ms_ash
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-====== Heavy Flash Pistol ======+====== Heavy Flash Pistol ======  
 +//A Heavy Flash Pistol is a substantial, one-handed energy sidearm built around WyvernWorks Studios’ Flash laser system, prioritising output over portability. Its greater mass gives it a firm, authoritative presence in the hand, improving stability while making it slower to draw and more demanding to handle than lighter variants. In exchange, it projects a significantly more powerful beam with extended reach and exceptional armour-piercing performance, capable of overwhelming most personal defences in a single engagement. In practice, it is favoured by users who want sidearm convenience without giving up near-frontline levels of destructive potential.//\\ 
 +---- 
 +//For most of recorded interstellar conflict, armour ruled the void: warships and war-walkers were sheathed in ever-thicker lattices of mithril composites and adamantine alloys that turned entire barrages into glittering, useless scrap. Personal combat never quite worked that way, but in vehicular warfare the doctrine was simple — if you could make it dense enough, layered enough, and expensive enough, it would outlast any gun pointed at it. That confidence finally cracked with the arrival of Flash Tech, when even a one-handed sidearm could bore clean, surgical holes through plating that had once been considered functionally impregnable. Within a few brutal decades, beam-saturated battlefields made traditional armour a liability rather than a guarantee, and militaries pivoted en masse toward Flickertech forcefields as their primary defence. In hindsight, historians note with dry amusement that the age of the unbreakable hull didn’t end with a battleship or a cannon — it ended with a pistol.//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Flash Pistol^^^^^ ^Heavy Flash Pistol^^^^^
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your ChildhoodCopyrighted.//||||| + [WyvernWorks Studios] - //Your childhoodcopyrighted.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,800c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|9c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   5c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 4  |  1D4 + 3  |  6 - 24  |  3  |  3  |+|  [[:Stats#Brawn]]: 4  |  D4 + 3  |  6 - 24  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Signature WyvenWorks Studios Range]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous] & [Light] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Flash Pistol^^^^^ ^Heavy Flash Pistol^^^^^
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your ChildhoodCopyrighted.//||||| + [WyvernWorks Studios] - //Your childhoodcopyrighted.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|14,400c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|18c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  2D4 + 6  |  9 - 36  |  3  |  3  |+|  [[:Stats#Brawn]]: 8  |  2D4 + 6  |  9 - 36  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Signature WyvenWorks Studios Range]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous] & [Light] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Flash Pistol^^^^^ ^Heavy Flash Pistol^^^^^
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your ChildhoodCopyrighted.//||||| + [WyvernWorks Studios] - //Your childhoodcopyrighted.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|48,600c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|27c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 18,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   15c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 12  |  3D4 + 9  |  12 - 48  |  3  |  3  |+|  [[:Stats#Brawn]]: 12  |  3D4 + 9  |  12 - 48  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Signature WyvenWorks Studios Range]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous] & [Light] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Flash Pistol^^^^^ ^Heavy Flash Pistol^^^^^
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your ChildhoodCopyrighted.//||||| + [WyvernWorks Studios] - //Your childhoodcopyrighted.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|115,200c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|36c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 32,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 16  |  4D4 + 12  |  15 - 60  |  3  |  3  |+|  [[:Stats#Brawn]]: 16  |  4D4 + 12  |  15 - 60  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Signature WyvenWorks Studios Range]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous] & [Light] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Flash Pistol^^^^^ ^Heavy Flash Pistol^^^^^
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your ChildhoodCopyrighted.//||||| + [WyvernWorks Studios] - //Your childhoodcopyrighted.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|225,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|45c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 50,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   25c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 20  |  5D4 + 15  |  18 - 72  |  3  |  3  |+|  [[:Stats#Brawn]]: 20  |  5D4 + 15  |  18 - 72  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Signature WyvenWorks Studios Range]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous] & [Light] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Lore added
 +  * Added Fortuitous - Injury
 +  * Added Dangerous - Weapon Jam
 +  * Upkeep reduced to 4c from 9c
 +Version 0.5b - June 2026
 +  * Removed Signature Range Ability
 +  * Value and Upkeep adjusted to reflect this change
 </WRAP> </WRAP>