| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:heavy_flash_revolver [2025/10/05 11:45] – removing semicolons from headings mentle | items:equipment:weapons:heavy_flash_revolver [2026/06/17 10:24] (current) – ms_ash |
|---|
| ====== Heavy Flash Revolver ====== | ====== Heavy Flash Revolver ====== |
| | //A one-handed energy weapon that fires concentrated beams of high-intensity light by cycling charged cells through a rotating chamber into a focusing barrel. Manufactured jointly by WyvernWorks Studios and Mammon Swarve Financial, it follows the familiar revolver layout while replacing physical munitions with Flash-based emissions. The system produces less immediate stopping force than ballistic weapons but performs more reliably against armoured targets, drawing power from a rechargeable source that lowers ongoing costs despite a higher purchase price. The heavy model increases overall mass to support greater output, making it harder to handle but more effective on impact, while maintaining an above-average effective range for a weapon of this size.//\\ |
| | ---- |
| | //Early reception of the Flash Revolver was notably divided across sapient markets. Critics questioned the necessity of a rotating cell system in an energy platform, identifying it as a largely aesthetic carryover from ballistic designs rather than a functional requirement.\\ |
| | \\ |
| | Market analysis later concluded that this disagreement significantly increased product visibility. While many consumers acknowledged the redundancy, adoption remained strong, with a commonly cited justification in user feedback logs summarized as: “the design is unnecessary, but it is also dope.”//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flash Revolver^^^^^ | ^Heavy Flash Revolver^^^^^ |
| ^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 5c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | 1D6 + 3 | 9 - 36 | 3 | 3 | | | [[:Stats#Brawn]]: 5 | D6 + 3 | 9 - 36 | 3 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flash Revolver^^^^^ | ^Heavy Flash Revolver^^^^^ |
| ^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|16,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|20c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 8,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 10c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 2D6 + 6 | 12 - 48 | 3 | 3 | | | [[:Stats#Brawn]]: 10 | 2D6 + 6 | 12 - 48 | 3 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flash Revolver^^^^^ | ^Heavy Flash Revolver^^^^^ |
| ^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|54,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|30c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 18,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 15c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 18 | 3D6 + 9 | 15 - 60 | 3 | 3 | | | [[:Stats#Brawn]]: 15 | 3D6 + 9 | 15 - 60 | 3 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flash Revolver^^^^^ | ^Heavy Flash Revolver^^^^^ |
| ^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|128,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|40c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 32,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 20c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 24 | 4D6 + 12 | 18 - 72 | 3 | 3 | | | [[:Stats#Brawn]]: 20 | 4D6 + 12 | 18 - 72 | 3 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flash Revolver^^^^^ | ^Heavy Flash Revolver^^^^^ |
| ^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 50,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 25c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 30 | 5D6 + 15 | 21 - 84 | 3 | 3 | | | [[:Stats#Brawn]]: 20 | 5D6 + 15 | 21 - 84 | 3 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Apr 2026 |
| | * Lore added |
| | * Fortuitous - Injury |
| | * Dangerous - Weapon Jam |
| | * Upkeep reduced to 5c from 10c |
| | * Loud Ability removed |
| | Version 0.5b - May 2026 |
| | * Error corrected: Brawn Requirement reduced to 5 from 6 |
| </WRAP> | </WRAP> |