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items:equipment:weapons:heavy_flash_revolver [2025/10/28 11:33] – adding preview mentleitems:equipment:weapons:heavy_flash_revolver [2026/06/17 10:24] (current) ms_ash
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-====== Heavy Flash Revolver ======+====== Heavy Flash Revolver ======  
 +//A one-handed energy weapon that fires concentrated beams of high-intensity light by cycling charged cells through a rotating chamber into a focusing barrel. Manufactured jointly by WyvernWorks Studios and Mammon Swarve Financial, it follows the familiar revolver layout while replacing physical munitions with Flash-based emissions. The system produces less immediate stopping force than ballistic weapons but performs more reliably against armoured targets, drawing power from a rechargeable source that lowers ongoing costs despite a higher purchase price. The heavy model increases overall mass to support greater output, making it harder to handle but more effective on impact, while maintaining an above-average effective range for a weapon of this size.//\\ 
 +---- 
 +//Early reception of the Flash Revolver was notably divided across sapient markets. Critics questioned the necessity of a rotating cell system in an energy platform, identifying it as a largely aesthetic carryover from ballistic designs rather than a functional requirement.\\ 
 +\\ 
 +Market analysis later concluded that this disagreement significantly increased product visibility. While many consumers acknowledged the redundancy, adoption remained strong, with a commonly cited justification in user feedback logs summarized as: “the design is unnecessary, but it is also dope.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Flash Revolver^^^^^ ^Heavy Flash Revolver^^^^^
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   5c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap> |  1D6 + 3  |  9 - 36  |  3  |  3  |+|  [[:Stats#Brawn]]:  |  D6 + 3  |  9 - 36  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Flash Revolver^^^^^ ^Heavy Flash Revolver^^^^^
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|16,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|20c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>12   2D6 + 6  |  12 - 48  |  3  |  3  |+|  [[:Stats#Brawn]]: 10   2D6 + 6  |  12 - 48  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Flash Revolver^^^^^ ^Heavy Flash Revolver^^^^^
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|54,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|30c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 18,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   15c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>18   3D6 + 9  |  15 - 60  |  3  |  3  |+|  [[:Stats#Brawn]]: 15   3D6 + 9  |  15 - 60  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Flash Revolver^^^^^ ^Heavy Flash Revolver^^^^^
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|128,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|40c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 32,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>24   4D6 + 12  |  18 - 72  |  3  |  3  |+|  [[:Stats#Brawn]]: 20   4D6 + 12  |  18 - 72  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Flash Revolver^^^^^ ^Heavy Flash Revolver^^^^^
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 50,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   25c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>30   5D6 + 15  |  21 - 84  |  3  |  3  |+|  [[:Stats#Brawn]]: 20   5D6 + 15  |  21 - 84  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Apr 2026
 +  * Lore added
 +  * Fortuitous - Injury
 +  * Dangerous - Weapon Jam
 +  * Upkeep reduced to 5c from 10c
 +  * Loud Ability removed
 +Version 0.5b - May 2026
 +  * Error corrected: Brawn Requirement reduced to 5 from 6
 </WRAP> </WRAP>