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Heavy Flash Revolver
A one-handed energy weapon that fires concentrated beams of high-intensity light by cycling charged cells through a rotating chamber into a focusing barrel. Manufactured jointly by WyvernWorks Studios and Mammon Swarve Financial, it follows the familiar revolver layout while replacing physical munitions with Flash-based emissions. The system produces less immediate stopping force than ballistic weapons but performs more reliably against armoured targets, drawing power from a rechargeable source that lowers ongoing costs despite a higher purchase price. The heavy model increases overall mass to support greater output, making it harder to handle but more effective on impact, while maintaining an above-average effective range for a weapon of this size.
Early reception of the Flash Revolver was notably divided across sapient markets. Critics questioned the necessity of a rotating cell system in an energy platform, identifying it as a largely aesthetic carryover from ballistic designs rather than a functional requirement.
Market analysis later concluded that this disagreement significantly increased product visibility. While many consumers acknowledged the redundancy, adoption remained strong, with a commonly cited justification in user feedback logs summarized as: “the design is unnecessary, but it is also dope.”
| Heavy Flash Revolver | ||||
|---|---|---|---|---|
| [Mammon Swarve Financial] - We make greed look good! | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 2,000c | Upkeep | 5c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 5 | D6 + 3 | 9 - 36 | 3 | 3 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] and [Light]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Flash Revolver | ||||
|---|---|---|---|---|
| [Mammon Swarve Financial] - We make greed look good! | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 16,000c | Upkeep | 10c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 10 | 2D6 + 6 | 12 - 48 | 3 | 3 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] and [Light]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Flash Revolver | ||||
|---|---|---|---|---|
| [Mammon Swarve Financial] - We make greed look good! | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 54,000c | Upkeep | 15c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 15 | 3D6 + 9 | 15 - 60 | 3 | 3 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] and [Light]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Flash Revolver | ||||
|---|---|---|---|---|
| [Mammon Swarve Financial] - We make greed look good! | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 128,000c | Upkeep | 20c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 20 | 4D6 + 12 | 18 - 72 | 3 | 3 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] and [Light]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Flash Revolver | ||||
|---|---|---|---|---|
| [Mammon Swarve Financial] - We make greed look good! | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 250,000c | Upkeep | 25c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 20 | 5D6 + 15 | 21 - 84 | 3 | 3 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] and [Light]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
Changelog
Version 0.5b - Apr 2026
- Lore added
- Fortuitous - Injury
- Dangerous - Weapon Jam
- Upkeep reduced to 5c from 10c
- Loud Ability removed
Version 0.5b - May 2026
- Error corrected: Brawn Requirement reduced to 5 from 6
