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| items:equipment:weapons:heavy_longflash [2026/01/07 16:02] – ms_wuntch | items:equipment:weapons:heavy_longflash [2026/06/17 15:27] (current) – [Heavy Longflash] ms_ash |
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| ====== Heavy Longflash ====== | ====== Heavy Longflash ====== |
| | //A two-handed energy weapon that emits a concentrated beam of high-intensity light, typically deployed with stability supports to maintain accuracy over extreme distances. Manufactured by WyvernWorks Studios, it replaces ballistic components with Flash technology powered by a rechargeable energy system, removing the need for physical ammunition. The beam produces lower immediate stopping force than high-calibre projectiles but performs effectively against armored targets, while reducing ongoing upkeep despite a higher acquisition cost. The heavy model increases mass and output to extend range and impact, making it more difficult to handle and slower to set up, while maintaining extremely long effective reach and requiring a recharge cycle between shots.//\\ |
| | ---- |
| | //“…Come on. Show me something.”\\ |
| | \\ |
| | “Just a flicker. Glass, metal, anything that shouldn’t be there… you’re watching me same as I’m watching you.”\\ |
| | \\ |
| | “…There!”\\ |
| | \\ |
| | **Tzzzrl!**\\ |
| | \\ |
| | “Got you.”//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Longflash^^^^^ | ^Heavy Longflash^^^^^ |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|8,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 8,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 15c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 9 | 1D10 + 8 | 18 - 72 | 1 | 4 | | | [[:Stats#Brawn]]: 9 | D10 + 6 | 24 - 96 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>, <wrap preview>[[:Traits:Setup X|Setup 80]]</wrap>, <wrap preview>[[:Traits:Console]]</wrap> ||||| | | [Armour Piercing], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 80], [Two-Handed] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Longflash^^^^^ | ^Heavy Longflash^^^^^ |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|64,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|20c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 32,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 30c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 18 | 2D10 + 16 | 21 - 84 | 1 | 4 | | | [[:Stats#Brawn]]: 18 | 2D10 + 12 | 27 - 108 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>, <wrap preview>[[:Traits:Setup X|Setup 80]]</wrap>, <wrap preview>[[:Traits:Console]]</wrap> ||||| | | [Armour Piercing], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 95], [Two-Handed] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Longflash^^^^^ | ^Heavy Longflash^^^^^ |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|216,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|30c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 72,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 45c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 27 | 3D10 + 24 | 24 - 96 | 1 | 4 | | | [[:Stats#Brawn]]: 27 | 3D10 + 18 | 30 - 120 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>, <wrap preview>[[:Traits:Setup X|Setup 80]]</wrap>, <wrap preview>[[:Traits:Console]]</wrap> ||||| | | [Armour Piercing], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 110], [Two-Handed] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Longflash^^^^^ | ^Heavy Longflash^^^^^ |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|512,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|40c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 128,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 60c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 36 | 4D10 + 32 | 27 - 108 | 1 | 4 | | | [[:Stats#Brawn]]: 36 | 4D10 + 24 | 33 - 132 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>, <wrap preview>[[:Traits:Setup X|Setup 80]]</wrap>, <wrap preview>[[:Traits:Console]]</wrap> ||||| | | [Armour Piercing], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 125], [Two-Handed] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Longflash^^^^^ | ^Heavy Longflash^^^^^ |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 200,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 75c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 45 | 5D10 + 40 | 30 - 120 | 1 | 4 | | | [[:Stats#Brawn]]: 45 | 5D10 + 30 | 36 - 144 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>, <wrap preview>[[:Traits:Setup X|Setup 80]]</wrap>, <wrap preview>[[:Traits:Console]]</wrap> ||||| | | [Armour Piercing], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 140], [Two-Handed] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Apr 2026 |
| | * Lore added |
| | * Fortuitous - Injury |
| | * Dangerous - Weapon Jam |
| | * Set Up Ability increases with Class |
| | * Damage reduced to D10 + 6 from D10 + 8 |
| | * Ranged increased to 24 - 96 from 18 - 72 |
| | * Upkeep increased to 15c from 10c |
| </WRAP> | </WRAP> |