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Heavy Machine Gun

Heavy Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 2,000c Upkeep 300c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 D10 + 8 9 - 36 8 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 80], [Two-Handed] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 16,000c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 2D10 + 16 12 - 48 8 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 95], [Two-Handed] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 54,000c Upkeep 900c
Requirement Damage Range Ammo Hardpoints
Brawn: 27 3D10 + 24 15 - 60 8 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 110], [Two-Handed] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 128,000c Upkeep 1,200c
Requirement Damage Range Ammo Hardpoints
Brawn: 36 4D10 + 32 18 - 72 8 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 125], [Two-Handed] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 250,000c Upkeep 1,500c
Requirement Damage Range Ammo Hardpoints
Brawn: 45 5D10 + 40 21 - 84 8 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 140], [Two-Handed] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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